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A look back…WAY way back.
Unoffical Source 1:
http://www.nintendoland.com/home2.htm?history/index.htm
Unoffical Source 2 :
http://www.n-sider.com/articleview.php?articleid=45
NOA offical Source :
http://www.nintendo.com/corp/history.jsp
NCL source:
http://www.nintendo.co.jp/n05/index.html (Google translator FTW
=P)
There is no doubt that you have heard of Nintendo’s videogame
history. I’m sure many of you know Nintendo’s pre-videogame history as
well. However for those you don’t, I would like to take you back, WAY
back, to a time very long ago, before videogames existed. Heck before
television and radios existed. Cars weren’t even common. Welcome to
the year 1889. Welcome to, the birth of a company that would eventual
rise to dominate the industry of gaming for over ten years.
We will start at the beginning. Yes, Nintendo was established in
1889, and they did something very different from what they did today.
They were a playing card company, the first of their type. It started
out simply as something that a man named Fusajiro Yamauchi started in
his hometown of Kyoto. He began to manufacture these playing cards
called Hanafunda, or “flower Cards. They were very different from
traditional playing cards. Each deck contained 48 cards with 12 suits
rather than just 4. The decks also used symbols rather than numbers
(such as wind, rain, a deer, the moon or the chrysanthemum [a plant
with brightly colored flowers]). They grew very popular in Kyoto.
Eventually, Yamauchi-San had trouble keeping up with the demand.
His shops expanded into other regions and apprentices were trained to
help produce the Hanafunda cards. The playing cards began to be used
for more than just entertainment. Gamblers tended to start using these
playing cards, heck the freaking Yakuza used them in high stake games.
The cards grew to tremendous popularity. The company would be called
Nintendo, which translates to about “Leave Luck to Heaven.”
Let’s skip forward a few years. In 1907, Nintendo made a deal with
Japan Tobacco & Salt Public Corporation to have their cards sold in
Cigarette shops. In the same year, a man named Sekiryo Kaneda married
Tei Yamauchi, Fuajiro’s daughter. Sekiryo took the Yamauchi surname
later on. He would eventually lead the company. Two decades later,
Hiroshi Yamauchi was born. A distribution company called Marufuku Co.
Ltd was started 20 years later in 1947. The company’s name was changed
to this.
In 1949, Sekiryo Yamauchi had a stroke and Hiroshi would become the
new president. He sought out to modernize the company, even if it
meant firing anyone that went against him and didn’t welcome him as
the new leader. He knew he would never gain the respect of the
employees that Sekiryo had. And so in 1952, a year after Yamauchi
changed the distribution name to Nintendo Playing Cards Co Ltd, plans
to modernize the company began. The headquarters was moved to a newer
building and the cards were plastic coated to make them more durable.
The distribution system was also improved. In 1959, a deal was made
with Disney, to put Disney characters on the trading cards. 600,000
packets of cards were sold that year. In 1963, Hiroshi Yamauchi
decided to expand the company to more than a trading card company.
After some failed ideas (Instant Rice, A Love Hotel, and Taxi service)
Yamauchi-San took advantage of the fact that many of the cards were
being distributed in toy stores, and so began a “games” department,
one that would eventually lead to electronic entertainment many years
later.
By 1974, Nintendo had become a successful toy company in Japan.
Thanks to the creative mind of the new employer, Gunpei Yokoi,
Nintendo’s products had become a hit. When Yokoi-san was hired in
1970, he was asked to “do something good.” He made the ultra-hand,
which was an expansion arm-toy. 1.2 million ultra-hands were sold for
the holiday season. Then after that the baseball throwing Ultra
Machine was introduced, and a periscope called the Ultra Scope shortly
after (very original names). But perhaps the quirkiest and most
original was the Love Tester. It was a device that tested the “love”
through a Boy and a Girl. Okay, it was just the current flowing
through them and had nothing to do with the love. However it was
highly successful.
Gunpei Yokoi hired Masayuki Uemura and they made the Nintendo Beam
gun. It could be considered an early light gun, because you shot
targets with solar cells mounted on. These solar cells were used as
sensors to detect light coming from these early “light guns.” Over one
million Beam guns were sold. This solar cell light gun game was taken
further in 1973. After Masayuki Uemura told Gunpei that the light gun
system worked with clay shooting, Yokoi-san and Uemura-san had an idea
to convert bowling alleys (bowling had become a fad in Japan in 60s
and many alleys just stood empty by the 70s) into simulated clay
shooting galleries. However a problem took place. The solar cell
system malfunctioned when the press with their cameras and flashing
lights arrived. Luckily Genyo Takeda, a new Nintendo Employee, saved
the day by changing the scores manually that night. Everyone bought
it, and Clay Shooting System became a hit.
In 1975, Yamuchi had a dinner with an old friend. At this dinner,
Nintendo’s future was changed. It was the end of the beginning, and a
start of a new age. Yamauchi’s friend was talking about how
microprocessors had become advanced enough to be used for
entertainment purposes. This discussion inspired Yamauchi to research
this, and he contacted Magnavox and they agreed to license their
Odyssey system to Nintendo. Nintendo didn’t have a department for
making Microprocessors so they teamed up with Mitsubishi Electronics.
Two years later, Nintendo and Mitsubishi created an entirely new
system called the Color TV Game 6. This system was designed to play
different versions of Tennis. An updated version was released the
following year, called the TV Game 15. Nintendo also went on to
release a number of arcade games. Later in 1980, Gunpei Yokoi came up
with an idea after watching the Calculator Industry boom; the Game and
Watch. This product was not only popular in Japan but America too. It
was a predecessor to the Gameboy in many ways.
In 1977, the master games designer Shigeru Miyamoto was hired. At
first, Yamauchi didn’t hire him. You see, Miyamoto-san wasn’t an
engineer; he was more of a cartoon artist. Artists weren’t what
Nintendo needed, at least not at the time. However after Miyamoto
showed Yamauchi drawings of some toys he thought up of, Yamauchi hired
him as Nintendo’s first staff artist. However Nintendo technically
didn’t need a staff artist so he was an apprentice at the planning
department. Then in 1980, it began. He was asked to redesign an arcade
game called Radarscope; a mediocre vertical side shooter that played
suspiciously like Space Invaders. However Miyamoto scrapped the title
completely, and made a new game. With the guidance of Gunpei Yokoi,
Miyamoto-san made Donkey Kong. The rest is history.
Today, Nintendo is still one of the most successful companies in
History. The company began as one man’s idea, and expanded into the
Videogames industry many years later. They are a company that still
strives for originality just as much as they did back then. If their
concepts aren’t original, they improve previous items previously made
at least. The originality that was in the company still exists today.
They took chances and left luck to heaven. Their hard work has paid
off. For they are practically living in Heaven with their success
right now. Kudos for over 100 years of work Nintendo Corperation.
Written By: WillBillXP
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