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Nintendo's Reign of Censorship
Sources:
http://en.wikipedia.org/wiki/Nintendo_policy
http://www.filibustercartoons.com/Nintendo.php
http://www.encyclopedia-obscura.com/
http://archive.gamespy.com/articles/june03/dumbestmoments/readers/index4.shtml
http://www.lostlevels.org/200407/earth-02.shtml
http://www.themushroomkingdom.net/mariosan.shtml
Before the Grand Theft Auto controversy, before the ESRB
(Electronic Software Rating Board), before violence in Videogames
issue was addressed in Congress, Nintendo had a solution themselves to
preventing controversy: a reign of terror. This was the censorship of
Nintendo. It began when the NES was launched in North America, and was
only stopped about 5 years ago. A large part of the Kiddy Image came
from the infamous policy of NOA. Today on In Depth, I take you through
the history of what was ironically, one of the most controversial
moves itself. However in order to understand why Nintendo of America
established this policy, we must look at some history about the oldest
games with explicit material.
Yes, you read that last sentence correctly; there have been
violent/explicit videogames for years. In fact, the first true, major
controversial game was a 1976 game entitled "Death Race." It was based
on the movie of the same name, and was exactly like the movie: Run
over Pedestrians to get points. The game is quite out-dated and is
laughable today. Running over stick figures with a block-mobile would
be E-rated in today's standards. However it was believed to be highly
immoral in its time, seeing that you could "Simulate" Hit and Runs. It
was a precursor for violent videogames to come. That was not where it
stopped. There were other games that caused early controversy also.
Have you ever heard of a game called "Gotcha" for the Atari 2600? It
was a pornographic game that had these round and pink rubber balls
that went over the Joysticks. Think of the nature of Joysticks,
Yeeeeah, I think you might know where this is going. A company called
Mystic released a series of "Pleasure" games for the Console. Of
course, Stick Figures are probably not going to turn even the biggest
perverts on. Games such as the ones mentioned above got the Publics
attention. They were some of the first controversial games to be
released, and they would not be the last. Perhaps these pieces of
controversy helped spark Nintendo's interest in Censoring games.
We might wonder why Nintendo censored their games so heavily. There
were multiple reasons, but I think that the main reason was to avoid
Lawsuits. Perhaps you have heard of the NES's infamous story of how it
was released in North America. Videogames were dead, so rather than
advertising it as a Videogame system, NOA advertised it as a toy. Look
closely at that though; there is a key word in there, "Toy." By
marketing the NES as a Children's toy (Hence all the useless but
lovable accessories such as ROB and the Power Glove) Nintendo was able
to revive the gaming industry in North America. However there was a
severe side-effect to this: since it's a Toy, it has to be for
everyone, especially kids. I'm sure parents wouldn't want their
children to be playing with "naughty" toys, now would they? There
would be severe lawsuits and criticisms from senators such as maybe,
Joe Lieberman, or worse, angry Parents and Lawyers. Marketing a System
as a Toy and releasing it with Adult games would have been a very bad
idea. Perhaps this is the main reason that Nintendo established their
policy. While Nintendo's strategy worked for a while, it had a very
fatal error in it. The children who played NES and SNES as kids grew
up. When they grew up and had enough sense to know that there was more
than Nintendo, they realized what Nintendo was up to. Mortal Kombat
was perhaps one of the worst revelations for Nintendo's
unconstitutional acts. From that point on, Nintendo's policy was
gradually relaxed. In some ways, Nintendo still censors games to this
very day. The policy was established for good and backfired by playing
a huge role in Nintendo earning the Kiddy Image.
Despite the policy being ridiculed by fans and game publications, it
was actually quite organized and very specific. Below is the exact
copy of the policy as of the release of the SNES. Keep in mind that
this is very old and does not apply to games today.
"Nintendo of America's priority is to deliver high quality video game
entertainment for our customers. When those customers are children,
parental involvement in their game playing is recommended. Nintendo is
concerned that our products do not contain material that society as a
whole deems unacceptable.
Consequently, since 1988 we have consistently tested the content of
all games developed for Nintendo systems against our evolving game
standards. As our business has matured, we have adapted our guidelines
to meet the concerns of the members of our target age group and their
parents. Although we realize that definitions of social, cultural and
political views are highly subjective, we will continue to provide
consumers with entertainment that reflects the acceptable norms of
society.
The following Game Content Guidelines are presented for assistance in
the development of authorized game paks (i.e., both Nintendo and
licensee game paks) by defining the type of content and themes
inconsistent with Nintendo's corporate and marketing philosophy.
Although exceptions may be made to preserve the content of a game,
Nintendo will not approve games for the NES, Game Boy or Super NES
systems (i.e., audio-visual work, packaging, and instruction manuals)
which:
. include sexually suggestive or explicit content including rape
and/or nudity; (1)
. contain language or depiction which specifically denigrates members
of either sex; (2)
. depict random, gratuitous, and/or excessive violence; (3)
. depict graphic illustration of death; (4)
. depict domestic violence and/or abuse; (5)
. depict excessive force in a sports game beyond what is inherent in
actual contact sports; (6)
. reflect ethnic, religious, nationalistic, or sexual stereotypes of
language; this includes symbols that are related to any type of
racial, religious, nationalistic, or ethnic group, such as crosses,
pentagrams, God, Gods (Roman mythological gods are acceptable), Satan,
hell, Buddha (7)
. use profanity or obscenity in any form or incorporate language or
gestures that could be offensive by prevailing public standards and
tastes (8)
. incorporate or encourage the use of illegal drugs, smoking
materials, and/or alcohol (Nintendo does not allow a beer or cigarette
ad to be placed on an arena, stadium or playing field wall, or fence
in a sports game); (9)
. include subliminal political messages or overt political statements
(10)"
As you can see, this policy was more than just as "Change it cause I
don't like" type of censorship. It was standard and followed ALL game
to appear on NES, SNES, and Gameboy. Nintendo's other licensing
policies at the time were generally unfair to unknown publishers. They
played favorites and made several enemies with rookies back in the
80s. However there was one single policy that Nintendo did not play
favorites with, and that was censorship. Anything, weather it be 1st
or 3rd party material, was changed if it violated any of this. Okay,
so nothing sounds too offensive, right? Well, perhaps the way Nintendo
treated this policy was a bit too serious. Every-Day things such as
cathedrals in Earthbound became "Chateaus" because they violated rule
number 7. In a similar way, the Red Medical Cross was removed from 1st
aid kits in games because it was a cross. In "Secret of Manna," the
"Hell Hound" enemy was changed to the ridiculously named "Heck Hound."
Religious images, as you can see, were clearly the silliest things to
be edited out. Some games, such as the very Dark "Sweet Home" for the
NES were never even released on Western Shores because of their
graphic content. Maniac Mansion for NES had some dialogue and images
removed for the NES release. The WORD blood was removed from Final
Fantasy IV. In Punchout, the Russian Boxer "Soda Popkenski" was
origonally "Vodka Drunkeski." However these were minor and wasn't
where Nintendo got exposed. Changes of silly things such as this
weren't really that controversial among publications though, and went
un-noticed for quite some time. It was the other parts of the policy
that caused controversy. This brings me to two major exposures: Mortal
Kombat and Wolfenstein 3D.
Wolfenstein 3D and Mortal Kombat were both completely different games
released around the same time, with one thing in common; they were two
prime examples that exposed Nintendo's censorship policy. Wolfenstein
3D (commonly abbreviated to Wolf 3D) was censored among the other
Ports. In most versions of the game, you storm a Nazi Castle on a
mission to foil their evil plans. The game had Swastikas littered all
over the castle, and portraits of Hitler were everywhere. The Nazis
were considered a racial group and simply had to go. Many publications
criticized this version of the game for ruining the theme and making
it feel like a completely different game. Along with that, all blood
(despite it being fairly cartoonish and mild looking) was removed.
Also, the Guard dogs were replaced with Giant Rats. Go figure that
last one out. The SNES version of Wolf 3D made Nintendo look like a
company for children only that couldn't handle some mild violence.
However Wolf 3D is nothing compared to the Mortal Kombat issue. I'm
sure most people know of the story behind the toned down fatalities
and grey sweat. However the reason this is move is so infamous is
because it is what exposed EVERYONE to Nintendo's policy. Sure, there
were ridiculous things such as calling a "Bar" a "Café" and changing
"Beer" to coffee, or removing the word "Kill" in any game, but these
were minor and overlooked compared to Mortal Kombat. The blood looked
like sweat, and there wasn't even a hidden cheat code to access it.
The gory fatalities that made the game so popular in the arcade were
toned down so much that it made the game feel "Wussifed" (Gamespy, 25
dumbest gaming moments). It wasn't long until the "Blood and Gore"
Cheat code for the "Inferior" Genesis version was discovered. Despite
the Genesis having worse graphics, the fatalities were in it, and that
is all that mattered. The irony behind this story was that according
to Howard Lincoln (former Nintendo Representative) "Instead of getting
a lot of letters back from parents praising our position, we got a
huge amount of criticism -- not only by gamers, but even by parents
saying that we had set ourselves up to be censors." From this point
on, the policy was slowly and gradually relaxed.
Even with the ESRB established, Nintendo continued to censor games, at
least from a 1st party standpoint. 3rd parties have generally been
more relaxed since then. Doom for example, on SNES, had all the
graphic death animations in it (the satanic references were toned down
however. This was probably to avoid complaints from Nintendo's own
office from religious groups however, and was possibly voluntary). 1st
parties continued to be censored though. Look at Super Mario RPG and
Earthbound. In Super Mario RPG, Bowser's winning pose had a "certain"
offensive gesture that was removed for the US release. Earthbound,
like its unreleased predecessor "Mother" (it was un-released due to
marketing issues, not censorship) had some heavy changes. More recent
examples include Paper Mario, The Thousand Year Door being edited. In
the Japanese version of the game, Vivian is a Male that acts like a
Woman. All the dialogue and actions (Kissing Mario O_o) were IN that
Japanese release. Rather than changing the Dialogue, NOA's
localization team simply made Vivian a Female character. The first
party changes are simply meant to give certain Games an "E" rating
from the ESRB. First Party censorship for winning the E is the only
form of Nintendo Censorship that exists today.
The weird thing about the censorship of 3rd parties was that it
technically didn't stop until 2003. Handhelds were still censored for
a long time. In Mortal Kombat II for Gameboy, the blood was removed.
The fatalities were still in that version of the game though. Go
figure that one out. Metal Gear Solid: Gaiden had the cigarettes in it
removed for the USA release. The GBC version of GTA II was edited and
received nothing more than a T rating from the ESRB. The last example
was Doom itself. This little portable version of the cult classic was
very well preserved on the GBA, perhaps better than some old Home
Console versions of the game. However there was one major thing that
it left out: The graphic violence. The blood was recolored green, the
enemies disappeared from the stage within seconds, and all the demons
were changed to Aliens to avoid any satanic references. With that
said, Nintendo continued to censor everything on its handhelds. It
kept its tradition for almost 20 years. However M rated games on their
handhelds such as Max Payne, GTA Advance, and Resident Evil Deadly
Silence (a DS game) suggest that Nintendo is no longer interesting in
censoring at all.
The rise to emulation in the late 90s showed how laughable the changes
in the classic games were. It was an embarrassing revelation, and is
probably one of many reasons to why Nintendo has a Zero Tolerance
policy on emulation. These discovered changes made the gaming
community very mad. It's a good that Nintendo doesn't continue their
policy anymore, otherwise, the Internet would explode with angry
petitions against it. The lightness of all the nostalgic classics was
released in Nintendo's Golden Age. Yet little did all the Children,
Parents, and Gamers know that they were secretly living in a Dark Age.
Censorship is an ugly thing. The very thing that Nintendo tried to do
to avoid controversy and criticism backfired drastically. It is
perhaps one of the most ironic stories to grace not just the gaming
world, but the world in general.
P.S. Nintendo did miss things once in a while. Don't believe me? Click
at your own risk.
http://www.encyclopedia-obscura.com/gphcs/gameshorrorhitler.gif
Written By: WillBillXP
Date Submitted: October 15th, 2006
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