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The Irony of Metroid Prime
Sources include IGN, Gamespot,
Gameinformer's review of Metroid Fusion, and opinions from gamers from
old message boards.
The year was 2000, and the Gamecube was being unveiled at
Spaceworld. There were tech demos and game previews everywhere, and
they all showed that the purple box was a powerful little cube. One of
these demos was an FMV sequence featuring a super detailed model of
Samus running down a highly detailed corridor of a spaceship, and then
turning around and blasting an enemy. Along with the realistic Zelda
and Mario 128 demos, this was probably one of the biggest highlights
for hardcore Nintendo fans at that time. However that didn’t last a
year later. Today on In Depth, I will show you the controversy behind
making Metroid Prime a “First Person Shooter.”
It seemed that everything for Gamecube would go perfectly. However, in
2001, there was some serious news that disrupted fanboys everywhere.
First, it was revealed that the (at the time), un-named Metroid Prime
would be a first person shooter. Even worse, it wasn’t being developed
in Japan. Rather it was going to be developed by a fledgling Texas
Based 2nd party studio called Retro. Fans mocked the game, calling it
“Retroid” as an insult. The reactions to “Retroid” were almost as bad
as “Celda,” another controversial move that resulted in many
boycotting Gamecube. Things were not looking good for Gamecube. People
believed that Nintendo had hung themselves and abandoned everything
that they had been building upon since the NES days. Nintendo seemed
to have gone mad, and many were alienated over nothing and refused to
wait and see the final outcome. When the playable demos for Metroid
Prime came, there wasn’t a lot of positive feedback either. The demos
just seemed to concern others further. The opening mission of the
spaceship was what was featured as the main demo. However it suggested
that Prime was going for the linear FPS style. People assumed that it
was going to be nothing more than some stupid and uninspired Halo
clone. The playable demos dismayed, and mislead everyone about what is
perhaps the greatest accomplishment in the History of Games.
Even though Gamecube was getting sceptic remarks about its future, its
sibling, Gameboy Advance, was doing very well. Fans prayed for
Nintendo to stop the development of “Retroid” and make a real Metroid
game by Nintendo R&D1. Nintendo didn’t fully stab these people in the
back with their news. It was announced in March 2001 that there would
be a Metroid game for Gameboy Advance. Then a year later at E3, it
could be seen that this was going to be the sequel everyone wanted. At
least, that is how it seemed at the time. It had been roughly 8 years
since Super Metroid was released, and Samus was going to be back.
However there is a lot of Irony to Samus’s comeback. This 2D Metroid
game, subtitled fusion was a departure from the series! Instead of
focusing on exploring areas and finding weapons to find various ways
to complete the game, it focused on a heavy story that didn’t even
involve the actual presence of Metroids heavily at all. Rather, the
gameplay was very linear, and involved the extermination of parasites
called “X.” Samus’s traditional power suit wasn’t even worn by the
heroine. Many were disappointed with the outcome of Fusion. Some went
even as far as actually hating the game and calling it the weakest in
the series. Fusion was generally rated high by the critics but many
did feel that it was a little too linear for a Metroid game. The
“other” Metroid game, that had been mocked on for so long, was the
opposite of Fusion.
Metroid Prime captured what Fusion did not; Nostalgic Gameplay. Retro
Studios knew what they were doing, and they did not forget what
Metroid was all about; the thrill of exploring massive worlds. Losing
all the Power-Ups at the beginning of the game certainly was a big
sign that Retro was going to force you to find all of the power-ups.
Exploration, moody atmosphere, unique art style, and Metroid Music and
sound were taken into heavy thought and employed in the game. Nintendo
wasn’t going to let one of their best classic franchises be destroyed.
Retro Studios faced proved all the skeptics wrong about the 1st person
mode, and they showed that just because a studio is new, doesn’t mean
their first games will be bad. In some ways, the skeptics (which were
probably just about every Metroid fan in existence) discriminated and
pre-judged the game. The end result was something bigger and better
than anyone could even possibly imagine. The scope of the game was
grandiose, and the atmosphere was taken directly out of Super Metroid.
In many ways, Prime was Super Metroid in true 3D. Retro Studios
achieved the impossible, and Metroid Prime to this day is considered
one of the best games of all time.
A few opinions of Metroid Prime and Fusion
Prime: Yes, Retro
studios really did achieve the impossible. The first person view was
very misleading. I will admit, Prime was my First Metroid game, and I
had trouble getting into it at first. I was very bad at it. However
once I got the hang of things, I loved the game to death. The non
linear gameplay and massive environments are still impressive in this
Next Generation of gaming. Prime was a beautiful accomplishment in
every department. It is truly a revolutionary title that has set the
bar for Metroid games very high.
Fusion: I found it
much easier to get into, as this was my second Metroid game. I think
the idea behind fusion was to make something that Newcomers could get
into easily. Fans will most likely like it, but Hardcore Metroid
fanatics are likely to hate it. Looking back, I can see where many
complaints lay in the game. It is a bit short, the missions are
linear, and game feels easy compared to other titles in the series. I
like it still, but it’s definitely not the best Metroid Game (what
were you thinking Game informer!?). Nerveless, it is a solid title
that must not be missed or completely overlooked.
Written By: WillBillXP
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