Home
 
  Articles
    Fan Fiction
 
  Forum
    Site Map
    Trivia
 
  Videos


    NES
 
  SNES
 
  N64
 
  Gamecube
 
  GBA
    DS
    Search


    NES
 
  SNES
 
  N64
 
  Gamecube
 
  Wii
    Game Boy
 
  Game Boy Color
 
  Game Boy Advance
 
  DS
    Other
    Video Reviews
    Write your own review


 
  Kirby and Mega Man
 
  Mike's Comics
 
  Mushroom Kingdom
    One Liners
 
  Prince Peasley's Comics
 
  Random
 
  Submitted Comics



         
   Adventures of Lolo Shrine

          
    Super Mario Bros. Shrine

           
   Super Mario Bros. 3 Shrine


 
  Fake Box Art
    Fan Art
 
  Hardware
 
  NES Cart Scans
 
  Nesmaster's Collection
 
  Other Sections
    Tyler's Scenes & Sprites


    Other
 
  NES
 
  SNES
 
  N64
 
  Gamecube
 
  Game Boy Advance
 
  DS


    Cheats and Codes
 
  Guides
    Mouse Cursors
    Newsletter
 
  Polls


    About
 
  Contributors
 
  Links
 
  Submit Stuff
 
  Staff
 
  Past Updates
 
  E-Mail Me



  Nintendo City is Proud to Host





               Get Hosting





Sign the Petition

 
 

 


(Click for full size image)

  Game Name:
Yoshi Touch & Go
System:
DS
Genre:
Action
Players:
1-2 Simultaneous
Developer:
Nintendo
Publisher:
Nintendo
Release Date:
Japan: January 27th, 2005
United States: March 14th, 2005
Europe: May 6th, 2005
 

Reviews   Screenshots   Pictures/Fan Art   Videos   Trivia/Fun Facts

Cheats/Tips   Instructions/Guides/FAQ's   Miscellaneous   Submit

   Description/Information:
 
People have said this to be a sequel to Super Mario World 2: Yoshi's Island. It does star Yoshi and Baby Mario, as well as have Yoshi's Island style graphics, but the gameplay is very different.

Yoshi Touch & Go's gameplay is two parts. First part is Baby Mario falling from the sky. You must guide him safely to the ground where a Yoshi awaits, all the while trying to collect points. As Baby Mario falls you can draw cloud-lines with the touch screen. Drawing these lines can direct Baby Mario's path. You can use these clouds so Baby Mario collects coins which wrack up points, and to avoid enemies, which can kill Baby Mario!
You can also draw circles around enemies, this will put them in a bubble. You can then using the stylus, push this bubble to Baby Mario, to get even more points. (You can also draw bubbles around coins.)
These points you collect do have a point besides getting a higher score. The more points you get, the more Eggs the Yoshi in the second Part can hold.
You can get rid of the clouds you draw by blowing into the Microphone.

The second part involves Yoshi. This is main part of the gameplay, as this part you can play literally forever if you don't lose!

Yoshi will constantly be moving across the screen. You cannot stop him, but you can draw clouds and shoot eggs to help him. There will be enemies, holes, and coins, which as stated above, you can draw a circle around and push to Yoshi who is carry Baby Mario. You can also shoot enemies and coins with eggs. Yoshi will run out of eggs, but there are fruits Yoshi can eat to get more.
Yoshi can also jump if you touch him with the stylus. Touch him while he is already jumping and he will jump higher and further. You will also draw clouds that Yoshi can walk on.

There are four modes which will play like this, but with variations.

Score Attack: This is just to collect the most points. So try and get as many points in both the first and second part of the gameplay. This mode also has an end, as Yoshi will reach a finish.

Marathon: This is a mode which can never end, as long as you don't get killed.
First guide Baby Mario to the bottom, trying to get as much points as possible, so your Yoshi can hold more eggs. Once you get to the Yoshi Part, you will just try to go as far as possible, while avoiding various enemies and holes. The areas you walk across are slightly different every time. The goal here is just to get as far as you can, to get a high score.

Time Attack: Some Toadies are carrying Baby Mario away! You must shoot them down.

Challenge: Like Marathon Mode, except there is a timer as you go across the world. If the timer runs out Kamek gets Baby Mario and its Game Over! You collect time by shooting enemies and getting coins.
The world design is also different then in Marathon Mode, as you will see very large holes, which you will have to draw cloud-lines to get across. There will also be tons of spiked enemies which stay still. But if touched you die! So you must shoot any that are in your path. Shooting these enemies will also add time.
Make sure you don't run out of eggs, or else you will most likely hit an enemy and die. Getting fruit to replenish your egg count, and using every egg wisely is key in this mode.

VS. Mode: There is also a vs. mode where two people, with two DSes can play. It is first to reach the end wins! You will have to clear enemies along your way. As you clear enemies, it may make more enemies on your opponents screen, and vice versa.

Yoshi Touch & Go is a solid DS title, which provides hours of endless game replayability. The game doesn't use the D-Pad or buttons, just the stylus and the microphone once in awhile.
 
   Screenshots:
 
    
(Click Thumbnail to view full-sized screenshot)

Click Here for more Yoshi Touch & Go Screenshots.
 
 
 

Captions

Current Caption



Use the form, submit yours.


Last Captions


View them.




 

 
 


To Top of Page


Submit a Game Description/Information
 

 

www.nintendocity.com is in no way affiliated with Nintendo or any other companies mentioned on this website.