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(Click for larger size image)

  Game Name:
Donkey Kong Jr. Math
System:
NES
Genre:
Education
Players:
1-2 Simultaneous
Developer:
Nintendo
Publisher:
Nintendo
Release Date:
Japan: December 12th, 1983
United States: October 1985
 
 

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   Description/Information:
 
Donkey Kong Jr. Math was an education game. It was Nintendo's way of saying the NES was also for educational purposes. That playing video games can be both fun and educational.

Donkey Kong Jr. Math basically takes the whole game engine from Donkey Kong Jr. for the NES. But now you are solving Math problems.

There are 3 different modes:

Mode 1 is called Calculate A.
In this mode there are several vines hanging from above. On the vines are the various 1 digit numbers. At the bottom of the screen, on 4 separate platforms are the 4 basic math symbols. (Addition, Subtraction, Multiplication, and Division.)
At the top of the screen is Donkey Kong. Each round (there is only the one stage.) well, each round DK will hold up a number. Not really high, below 100.
But your job is to climb the vines and calculate that number. You can do it as long as you want, and with as many math symbols as you want.
You just keep doing this until you get bored, or are done studying I guess.

Mode 2 is called Calculate B.
Calculate B is exactly like A, except harder. The numbers DK holds up are higher, and sometimes even a negative number.
You get to start with a number yourself, if DK holds up 800, you don't want to add 5's and 6's all day:P

There is something else I haven't mentioned for both Calculate A and B. There is a second DK Jr. on the screen. This other DK Jr. can be controlled by player 2, on controller 2, if there is such a player. Now the two players have to face off and race each other to get the sum of the number DK is holding up.

The last mode is called +-x/ Exercise. (/ is in replacement of the division symbol, I don't have it on my keyboard. Aha! If you hold down on your alt key, and on your number keypad enter 246 the division symbol appears. ÷)
Well, enough of this keyboard stuff, back to mode +-x÷.
In that mode you start off by selecting what type of math problems to tackle. Multiplication, Long Division, etc.
You get to select by climbing a vine. (Just a way to show the player he/she isn't just doing this on paper:P)

One you select the math problem, a random question will appear.
You then try and solve it. You enter in the numbers by, yet again, climbing a vine. That makes the game fun. . . .right!?. . .RIGHT!?
That is about that of +-x÷ Exercise.

Donkey Kong Jr. Math is a perfect game for someone who wants to practice there math, and wants a more interactive, way to learn than the old pencil and paper method.

It's good that you can have more complicated questions than 5+7, and then 8x6.
So the game can appeal to different people, at different stages in math.
You can do simple addition, or some long division.
Someone could get this game in grade 1, and use it for a few years to practice on.

If your in need of something to help you are someone else in basic math, this is a perfect game to get. It may not be much fun, but perfect for practicing math.
 
 
 

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