Home
 
  Articles
    Fan Fiction
 
  Forum
    Site Map
    Trivia
 
  Videos


    NES
 
  SNES
 
  N64
 
  Gamecube
 
  GBA
    DS
    Search


    NES
 
  SNES
 
  N64
 
  Gamecube
 
  Wii
    Game Boy
 
  Game Boy Color
 
  Game Boy Advance
 
  DS
    Other
    Video Reviews
    Write your own review


 
  Kirby and Mega Man
 
  Mike's Comics
 
  Mushroom Kingdom
    One Liners
 
  Prince Peasley's Comics
 
  Random
 
  Submitted Comics



         
   Adventures of Lolo Shrine

          
    Super Mario Bros. Shrine

           
   Super Mario Bros. 3 Shrine


 
  Fake Box Art
    Fan Art
 
  Hardware
 
  NES Cart Scans
 
  Nesmaster's Collection
 
  Other Sections
    Tyler's Scenes & Sprites


    Other
 
  NES
 
  SNES
 
  N64
 
  Gamecube
 
  Game Boy Advance
 
  DS


    Cheats and Codes
 
  Guides
    Mouse Cursors
    Newsletter
 
  Polls


    About
 
  Contributors
 
  Links
 
  Submit Stuff
 
  Staff
 
  Past Updates
 
  E-Mail Me



  Nintendo City is Proud to Host





               Get Hosting





Sign the Petition

 
 


Gamecube (GCN)


(Click an above image to view full sized image in pop-up)


WOW! The Gamecube. The first Nintendo System to use discs, the first to use dual analog. The first to show us Link in Cell-Shading.

This is THE GAMECUBE!!!! The newest Nintendo System.

The Gamecube has done quite well for itself so far, especially considering its competition, the Play station 2 with its huge advertising budget and image, and the X-Box, backed by the most powerful company in the world.

But Nintendo has stood apart with amazing unqiue games the other systems simply cannot offer. As well as a price being considerably less than the competition.

The Gamecube brought us some amazing and innovative games, and has made its place on the pole of amazing Nintendo Consoles.

Technical Specifications:
MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
Manufacturing process : 0.18 micron IBM copper wire technology
Clock frequency : 485 MHz
CPU capacity : 1125 Dmips (Dhrystone 2.1)
Internal data precision : 32-bit Integer & 64-bit floating-point
External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System LSI : Custom ATI/Nintendo "Flipper"
Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth : 10.4GB/second (Peak)
Main memory bandwidth : 2.6GB/second (Peak)
Pixel depth : 24-bit color, 24-bit Z buffer
Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Physical Specifications
Sound Processor : custom Macronix 16-bit DSP
Instruction Memory : 8KB RAM + 8KB ROM
Data Memory : 8KB RAM + 4KB ROM
Clock Frequency : 81 MHz
Performance : 64 simultaneous channels, ADPCM encoding
Sampling Frequency : 48KHz
System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory : 40MB
Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory : 16MB (81MHz DRAM)
Disc Drive : CAV (Constant Angular Velocity) System
Average Access Time : 128ms
Data Transfer Speed : 16Mbps to 25Mbps
Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output : Controller Port x4, Memory Card Slot x2, Analog AV Output x1, High-Speed Serial Port x1, High-speed Parallel Port x1
In select models - Digital AV Output x1, High-Speed Serial Port x2
Power Supply : AC Adapter DC12V x 3.25A
Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)
 

 
 

Captions

Current Caption



Use the form, submit yours.


Last Captions


View them.




 

 
 


To Top of Page


Submit a Game Description/Information
 

 

www.nintendocity.com is in no way affiliated with Nintendo or any other companies mentioned on this website.