| System | Game Boy Color |
| Genre | Action |
| Players | 1 |
| Developer | 2n Productions |
| Publisher | Electronic Arts |
| Release Dates |
JPN - N/A USA - September 2001 EUR - September 28, 2001 |
| Overall Score |
|
Introduction
007: The World is Not Enough is a top-down action game released in 2001 by 2n Productions for the Game Boy Color. With titles of the same name on the Nintendo 64 and PlayStation, due to the graphical capability of the Game Boy Color, this game does not measure up to the gameplay of it’s more graphical brethren.
Gameplay (4/10)
This game features a top-down perspective. The player is given control of James Bond in eight missions of gathering key cards, shooting enemies, and escaping from sticky situations. There are about 15 weapons and items for use to get you through each level as you lead James Bond through his next mission.
The gameplay is not at all impressive as controlling James Bond feels similar to controlling a toy robot. There is a simple punch ability given at the start of the game. When the player is granted the use of a firearm, one will find that tossing an object at an enemy would probably be more effective than shooting them.
The controls are very simplistic considering the lack of buttons available on the Game Boy Color. The action buttons allow James to punch, shoot or open doors. The directional pad is used for 8-directional movement. As well, the start and select buttons are used for picking weapons/gadgets and pausing the game respectively. There are only a few occasions that the game will go into a “platform” mode that allows Bond to jump.
Graphics (3/10)
Quite simply, the graphics are cheaply presented in 007: The World is Not Enough for Game Boy Color. Given the fact that the game was made in 2001, I have seen much better games for the same system in the 1990s with much better graphics. Each level has highly repetitive sprites and poor James is a blocky mess along with all other characters in the game.
Replayability (2/10)
The eight levels of 007: The World is Not Enough will leave much to be desired. You will go stage by stage doing essentially the same actions. There isn’t much reason to keep this one unless you want to keep shooting bullets that move faster than the speed of flicked boogers.
Challenge (6/10)
The difficulty does seem to increase with each consecutive level. Many challenges await the blocky booger-flicker that just might be James Bond. Most of the difficulty, however, can be thanked to by how incredibly robotic Bond’s actions are. Thus, the player may not consider this to be one of those challenges that falls in the “enjoyable” category.
Value (1/10)
Contrary to the Nintendo 64 version. 007: The World is Not Enough for Game Boy Color has an abysmal personal value. And what’s worse, the little Game Boy Color cartridge is too small to use as a coaster. It’s not even quite heavy enough for a paper-weight. Gamers won’t hold on to this title for very long even if they decide to shell out the one penny plus shipping for it (January 10, 2010 figure at amazon.com)
Overall (3/10)
From a graphically faulty cast of characters to a lack of replayability, 007: The World is Not Enough for Gameboy Color lacks in nearly every department. This game certainly deserves a 3/10.
Conclusion
Concluding, 2n productions developed a game not worthy of the 007 title. While it is certainly not the worse game that has ever graced the Game Boy Color, it definitely doesn’t meet the standards of many hardcore gamers. However, if you feel like giving it a go, you may find that this game is for you.


