| System | DS |
| Genre | Action |
| Players | Up to 8 |
| Developer | Hudson Soft |
| Publisher | Ubisoft |
| Release Dates |
JPN - May 19th, 2005 USA - June 21st, 2005 EUR - July 1st, 2005 |
| Overall Score |
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Introduction
When you plant a bomb, you atomically run like hell right? Why? “IT’S A BOMB MAN IT’S GONNA BLOW!” Yet strangely enough Bomberman does the complete opposite. He doesn’t listen. He just waddles along like any other ordinary day. You can stand it in single-player but Multiplayer you just want to die. He goes about the half the rate as he does in the 90’s SNES-and even that was too slow. But multiplayer is where the party’s at. Bomberman screams for multiplayer. In fact, if I didn’t have multiplayer it wouldn’t be a Bomberman game. Hours and past like seconds and by God you don’t care. Playing on the speed levels is the best. It could almost top Wario ware Inc. in the multiplayer department. Also, certain modes use the microphone. You can even voice-activate shields. It responds brilliantly to what you say. Still, in the end, Bomberman fails to provide the amusement the old ones did. Sometimes it gets close (epically with the microphone mode and eight player) but every level doesn’t play out as good as it could be. I can tell this tough, single player is RUBBISH.
Sound/Music
Way too jolly. It’s like stuff you’d get out of Winnie the pooh. It would be better if we had more mischievous music, especially when you’re trying to kill someone with bombs.
Graphics
Bright and colorful and nice explosions. It is Functional. An update from GBA graphics, but it still could be better. And why is he tall and slim? We want the original 90S nostalgia style. Could work with 3D though.
Gameplay
Generally confusing really. It’s really hard to get an un-mixed result. Single player is crap. Multiplayer has its faults but overall its god. There’s nothing like firing up a wireless match between your mates and rubbing it in their faces when you win. The microphone works great, almost as good as the one in Nintendogs. It’s even more fun when you shout that word that rhymes with chuck. The game’s also tight with power-ups. Sometimes the power-ups are so crap it’s pointless. Like all Bomberman veterans know, It’s going to have some crazy levels. Unfortunately some of these levels are a bit too crazy and ruin the gameplay. So overall I’d give gameplay about half-way because of the mixed-decisions.
Replay Value
This is where Bomberman fails the most. Single player ends too quickly (if you even dared to play it) but the multiplayer sort of makes up for it. Really, without the multiplayer, it wouldn’t really have ANY replay value.
Overall (7/10)
Bomberman is the same old dude as he’s always been. The same quick and fast action paced game ruined by the faulty single player mode. Get rid of it, cut the price buy ten pounds and Hudson will be onto something. This could have been THE Bomberman game but isn’t and never will be.


