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Phoenix Wright: Ace Attorney Review (Gyakuten
Saiban Yomigaeru Gyakutan)
Written by WillBillVista on
April 14, 2007
(Note: To Phoenix Wright
fans and veterans; there are quite a few jokes and references to the
series in this review so even you already know all about the game, go
ahead and read this review anyways)
INTRODUCTION

Before I start, there is one
thing I must stress more than any other fact I ever pressured on
before: this game is not for everyone. Phoenix Wright in my
opinion is quite simply the best game released for Nintendo DS and
perhaps will always will be, but it may not be the same thing for your
case. Right off the bat, you might have noticed my writing style is
drastically different from usual, as my writing style is usually
limited to only third or second points of views. However this time
around, to show how this game will appeal to many but not all, I must
change my style. This is to show that this is all MY OPINION and may
not or may not reflect what you think. It will become very clear
within this review that Phoenix Wright Ace Attorney falls directly
into the center of the dubious “Love it or Hate it” types of games. I
don’t see how anyone could possibly disagree.

JUDGE: Court is now is
session for the judgment of Gyakuten Saiban Yomigaeru Gyakuten

Edgey: The prosecution is
ready your honor

Wright: The defense is
ready as well

Judge: Prosecutor, your
opening statement please?

Edgey: Today, Gyakuten
Saiben Yomigaeru Gyakuten, AKA Phoenix Wright: Ace Attorney, will be
judged and given a verdict on a 10 point scale. The prosecution wishes
to prove the flaws in game and show that it just might not be
completely worth the person reading this review’s time

Wright: (but it isn’t a bad
game! How it is that he didn’t like the remake of an already
spectacular classic!?)

Judge: Very well, you may
call your first reviewer

Edgey: The prosecution will
call “me” to the stand.

Wright: (What the hell is
this? A court of flaw? Is this even allowed?!!?!!)

Judge: Your…Yourself?
Intriguing! Take the stand!

TESTIMONY: Well it all
started with the TGS 2005 promotional video when I was forced to go
out and buy Yomigaeru Gyakuten. However I soon realized it was nothing
more than a mere rehash and I wasted my money. It is the same exact
game! Besides, the touch screen functionality wasn’t that great.



Mr. Edgeworth, your
statement is clearly a contradiction! The DS contains an EXTRA trial
that takes advantage of the DS features. And what do you mean the
touch-screen functionality wasn’t that great? It is certainly better
than buttons. Let’s take a look at your DS shall we? Look! The Touch
screen is broken and isn’t functioning!

GACK! OBJECTION! THAT
WAS….objectionable…..

Wright: Well if you can’t
think of anything to object about, perhaps an “expert” on the game
should give you the whole scoop on the title.
GAMEPLAY

I hate to treat
something that seems opinionated like fact but it is true; the touch
screen adds a lot of functionality to Phoenix Wright Ace Attorney. To
understand this whole concept, it is necessary to know that Phoenix
Wright is actually an enhanced remake of a GBA game from Japan called
Gyakuten Saiben, or in English that is Comeback Courtroom.
However the name isn’t significant here, what is significant are
the enhancements to the original title from 2001.
The whole idea of
this concept as you can clearly see is that it is a courtroom game.
You play as Phoenix Wright, a rookie Defense Attorney who lacks only
experience. As the player, you must solve the game’s five trials and
become an Ace Attorney. It sounds like a very odd idea for a game. I
personally didn’t know what the heck it was supposed to be when I
first heard of it. It just didn’t seem like an effective game idea to
me, but that proved to be very wrong when I actually played it.
The game’s two
main varieties of gameplay revolve around two main aspects of the
game: the investigation and trial. Before a trial begins, it is
necessary to investigate the crime scene and talk to witnesses or
other people involved with the case. Investigating is done through
“Point and Click” styled play. You are given 4 options: Present, Talk,
Move, and Examine. The “Present” function allows you to show people at
the scenes evidence. They might recognize something and you can get
valuable information out of them. “Talk” should be obvious as it
allows you to talk to any people if they are present. Examining the
scenes allows you to move and point a cursor with the touch screen
(though it can be done with the D-pad).
The “move”
function is one of my ONLY gripes that affect the entire game. The
concept is that a list of locations and scenes to move to while
investigating. However the problem is that it feels too much like a
chore to constantly move around. Oh well, It is better than a map
screen since everything is clear and moving a cursor isn’t necessary.
The issue can be overlooked with the pros to the investigation part.
I personally
enjoy investigating and examining the areas but there is a little
thing I have to (though hate to) nitpick about. The areas however are
completely static and not very interactive. However considering this
was originally a GBA game; it would be hard to not make it static.
The extra trial
that specifically designed for this remake makes up for this issue
with Nintendo DS functionality. For example, you get to check
fingerprints with Power and blow into the DS microphone to get the
dust off; then you select someone to compare prints to. Pieces of
evidence are 3D rendered in this case as well, and can be examined
from all sides. The little bits and pieces of DS Functionality go
further, but I don’t want to spoil them all for you. Having a spare
case that takes advantage of the DS’s capabilities was more than a
smart idea; it even played part in the even BETTER part of the game:
The Trials.
Once the
investigation ends, you will be brought into the trial portion of the
game. Don’t worry though; you can’t stop the investigation until you
find ALL of the evidence. The trials are absolutely dramatic,
intriguing, and even funny. The back of the box wasn’t lying; these
are some of the most bizarre trials ever conceived. Not even CSI
or Law and Order can hold a cake up to the insanity and charm
of the trials.
There is
something I don’t think I have stressed, and this goes back to the
“not for everyone” statement. This game has a
LOT of reading. There
is not a second of voice acting in the game (unless you could count
screaming “objection!” into the microphone voice acting). This is all
text, and if you hate reading, you will detest this game. Then again,
if you have read this far into this text-heavy review, you probably
can manage a graphic-based text review.
There however is
more that divides the game between the categories known as “love it or
hate it”: Logic. What is important to remember is that you play as a
Defense Attorney and not a Prosecutor (you didn’t forget that detail
did you?). The job of this type of Attorney is to Cross-Examine a
Witness’s testimony and point out CONTRADICTIONS! That “mini-comic” at
the beginning of the review (as I like to call it) was a parody of the
game (I love it, so what do sarcastic people naturally do? =P) You
listen to a witness; press them for more information, figure out lies
and contradiction in their testimonies from the evidence, and then
“OBJECT!” to their testimony, all in over-the top anime style (yes
I am a damn nerd, stop looking at me). One minor addition to the game
is voice functionality: You can yell statements like Objection, Hold
It! (do this during Cross Examination of a Testimony to get more
information from a witness by questioning) and Take That! (This is how
you will be presenting evidence to the judge) This might not sound
interesting in theory but the sharp writing keeps it from becoming
boring. That would bring the game to its biggest strength (yet biggest
flaw for some people. I’ll talk about that later)
GAMEPLAY: 9.8/10

Judge: So, there is more to
this game than you thought Prosecutor.

Edgey: But….but….how am I
supposed to get far with a defective DS and playing a game that is the
same thing?!


Wright: Mr. Edgeworth let
me take you back to a previous testimony from the TGS 2005 promotional
trailer. You clearly stated “I have Gyakuten Saiben and play it
frequently.” So that means….

…..You don’t get tired of
doing the same stuff over and over again! After all….the one who gets
into that game’s story will surly be sucked into the game. The defense
requests that Mr. Vista gets back to the stand and tells the court
about the story.

Vista: Hold on, I’m on the
slopes. I don’t want to go swimming, especially not with Damon Gant!
He asked me to go swimming but I ditched him and I’m……

AHHHHHHH!!!!!! My freaking
leg! Uh oh! Daman Gant just spotted me. Wait, I can’t go swimming now
Gant! See you later!

Well I’m glad I got away,
hope he didn’t notice I clearly wasn’t injured…OH! Yeah, about the
review; I will kindly testify again your honor.
STORY
The real reason I
recommend this game is because it is different from most games. While
graphic-text based games have existed for years, the presentation
values of this particular title are through the roof. This is simply
the best story ever told in a videogame ever; or maybe I should say
best stories? Recall that there are five different trials in the game.
Each trial has a different premise and plot to it so in that sense;
the game is more like a series of episodes in something such as a
Manga or Graphic Novel Series. In fact, I would go as far to say the
entire game is an interactive series of Murder Mystery stories. The
whole game is like a good book with individual murder stories: just
one of them is enough to keep you hooked due to the sharp writing.
At the same time,
every trial in the game is related to each other through some truly
bizarre by a well thought out event called “Trial DL-6.” I won’t give
anything away other than since I don’t want to spoil anything. However
this trial is truly a smart way to link everything together. When you
complete the 4th Trial in the game (which was the last
trial in the original GBA version) everything will become very clear
and everything will make clear sense. The only trial that isn’t linked
in the fifth and last trial, titled “Rise from the Ashes.” As I said,
this was specifically added to the DS Remake, so of course adding an
extra trial in no easy task. It isn’t really connected directly by
events. Rather, the story connects it by coincidences. I must stop
there, as any more information would truly be a spoiler. After all,
this is the game’s biggest strength, and to let it unfold within the
game is truly something special.
A good story would
be nothing without good characters. Thankfully, the game is
overflowing with quirky and interesting characters. One thing I am a
particular fan of is Gag Named Characters. Just about every
character name in the game has some sort of clever pun to it. Look at
names such as “Miles Edgeworth, April May, Marvin Grossburg, Manfred
Von Karma, Wendy Oldbag, or Larry Butz (ROFL! Look closely at that
one!). As you can see, these banes all have some sort of pun to them
that either describes the character or is a clever pun. Though some
aren’t clear the moment you see them, they all are extremely clever
and are very fitting.
The Localization
team did a great job with the translation, as it would be very hard to
localize a game like this. Capcom’s Localization Team pulled off the
impossible: Making a game based around everything possibly Japanese
and making it work for the North American and European releases. A few
things have changed to fit such as characters from the original GBA
release in Japan. However they aren’t gigantic enough for the actual
story to have a large impact. That isn’t to say there aren’t some
translation problems, because there are. For one, there are some
grammatical errors in the game that are quite clear. Fortunately,
nothing will go down in history on “All Your Base” proportions.
The errors are just normal grammatical errors and don’t effect the
plot. Also, the localization team did have to change some things that
didn’t need to be changed if they had just stuck the game in America.
There is clearly Japanese imagery (and I did spot some Kana in a few
locations) in the locales so in some ways they tried a little too hard
to Americanize the game. Nerveless, I have to give an ovation to the
translators for preserving the style of the original Gyakuten Saiban
game.
For a game that is
about Murder trials, you might be surprised at the large amount of
comic relief in the game. This is simply a hilarious game. If you have
ever watched an anime, you know that the characters usually have
exaggerated expressions and bizarre character designs through the
show. That would be the case in Phoenix Wright, and the clever
dialogue adds even more to the humor.
The game is very
Satirical of the court system, as it constantly parodies and makes fun
of it. For example the Prosecutor, Edgeworth, can never seem to get
his Witnesses to state their name and occupation without yelling at
them, the prosecution and police department don’t want to give Phoenix
their evidence and he is forced to investigate the scenes of the
crimes himself, and the judge can be naïve at times and often week
with flirty female witnesses. The satire never ceases, and it adds
even more to the comic relief of the game.
One important
detail I feel that should be taken into consideration is that the
writing makes the game so good and memorable. Writing will make it or
break it for a game that is heavily text. The game is more than
fortunate to have been written so well and localized just as well.
Without the great writing and spectacular stories, this would have
been one of the most boring games in years. But it is instead the
contrary; the plot is thick and well written, the characters are cool,
and perhaps most importantly, it keeps you glued to the game. I didn’t
want to put the game down because everything was so interesting.
However keep in mind if you are looking for something very dramatic,
you will be more than disappointed. Play the game, and enjoy the
fabulous story.
STORY: 10/10

Judge: The defense has a
valid point; the story and writing of the game make up a spectacular
title

Edgey: Yes your honor…BUT
we have a reviewer who LOVES games such as RPGS, Text Based Games, and
novels…yet he hated the game.

Phoenix: What!?

Judge: What….what is this?
A person whom enjoys this type of game and hates it?

Edgey: Precisely your
honor. Will Mr. Ted Nickel take the stand? Good, now please state your
name and occupation

Nickel: The name is
GRAPHSGRIDS101, Global Moderator at the PC TECH forums

Edgey: REAL NAME AND REAL
OCUPATION! NOW!

Nickel: My name is Ted
Nickel; I’m a PC technician and PC repairman.

Edgey: The prosecution
requests that you testify to what you hate about Gyakuten Saiban
Yomigaeru Gyakuten.

Nickel: I heard about the
game and decided a good lengthy adventure game would be worth my time
for my Nintendo DS. However when I played it, I found out to my horror
the game sucked! Everything was horribly dated. The Music, Graphics,
and even some of the gameplay all have clearly aged.

Judge: The Cross
Examination may begin

Nickel: Nickel: I heard
about the game and decided a good lengthy adventure game would be
worth my time for my Nintendo DS.

Phoenix: Where did hear it
was a lengthy adventure game?
Nickel: Gamespot of course,
I trust them to get their review scores right
Nickel: However when I
played it, I found out to my horror the game sucked! Everything was
horribly dated.

Phoenix: Dated?
Nickel: Yes, dated!
Nickel: The Music,
Graphics, and even some of the gameplay all have clearly aged. They
haven’t even been given a touch up from the original GBA version of
Gyakuten Saiban!


Phoenix: Mr. Nickel, your
statement directly contradicts this summery of the game. Take a look
at this:

It clearly states here two
crucial contradictions: (1) the music has been updated and sounds much
cleaner and more modern than the original Gyakuten Saiban soundtrack.
(2) The DS version of the game includes a brand new trial that
contains 3D modeled evidence, cel-shaded characters, and new DS
specific features that take advantage of the touch screen and
microphone. Explain this Mr. Nickel

Hobody! Uh oh! Ummm….ugggg…..heh
heh. Oh fine! I haven’t even played the game. I just judged the game
based on its cover. I lied to court because I thought I would get some
friends if I testified in court

Edgey: (What?! This can’t
be happening!)

Phoenix: (Like it would
help you at all?)

Judge: I’m sorry Mr. Nickel
but I’m afraid you will have to be removed from the court for Perjury.
What does the Defense’s reviewer have to say about the technical
matters of the game?

Vista: It is simple your
honor, the graphics and sound my not be the best from a technical
standpoint but they are far from terrible.
This game may not
have the best graphics or sound on Nintendo DS but they indeed at to
the game. The graphics consist of animated Manga styled characters
against static backgrounds. The whole style reminded me of an Anime,
and if you are a fan of the style (like me) you will love the visuals
in the game. Even if you don’t like the style, I can say that the
reader of this review will most likely like the exaggerated character
designs and animations at least. They are completely over the top!
Mr. Nickel lied
about the music! It not only fits the scene but it was indeed updated
on the Nintendo DS Version of the game. Just listed to the GBA
soundtrack for “Gyakuten Saiban,” and now listed to the soundtrack for
Gyakuten Saiban Yomigaeru Gyakuten. As you can clearly listen, the
tracks in the GBA version are scratchier and could have easily been
rendered on a Famicom/NES. But the DS version has cleaned up the
musical score! What really makes the score cool is that is dynamic.
Depending on the situation, the music will change and it adds a lot of
dynamic feeling and atmosphere to the game. Besides, how could you NOT
like yelling objection into the microphone and hearing Phoenix’s voice
come out screaming on-screen?

Phoenix: Heh heh
Vista: Don’t look at me like
the phoenix, just because your objection is cool, doesn’t mean your
hair is good.

Phoenix: Damn!
Vista: I will tell you that I
personally liked the style and the music in the game. That is why I am
giving the sound a 10 and the graphics a 9. I will admit that some of
the backgrounds are ugly….BUT THEY DO NOT EFFECT THE ACTUAL GAME!
Whatever happened to the Gameplay over Graphics philosophy? And
considering this game is text based, Graphics should be excluded from


(Edgey: Who the hell are
the lawyers in this courtroom here?!)
(Phoenix: Has Mr. Vista
been taking overdoses of hyperactivity pills?)

Judge: The defense has a
point. Clearly this is an excellent remake in every way. And as we all
know from the original game, it is one of the best and most fun
Gameboy Advance games of all time. The verdict has been reached. This
court hereby declares the score for Gyakuten Saiban Yomigaeru Gyakuten
9.6 OUT
OF 10 (Buy this game!)

The
court is adjourned

Review written by WillBillXP (Vista Yoshi-XP)
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