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  Game Name: Metroid Prime Pinball
System: Nintendo DS
Genre: Pinball
Developer: Fuse Games
Publisher:
Nintendo
Release Dates:
United States: October 24th, 2005
Japan: January 19th, 2006

Introduction:

I must admit that I myself was at first doubtful of MPP's success. Why not just make a first person shooter Metroid game for the DS? Thankfully, the creators of the game new just what they were doing. I was awe-struck at how well the elements of the Metroid Prime universe blended with pinball. Weapons and new powerups are at Samus's disposal as she rolls, bumps, and crashes her way in morphball form through 6 areas based on the hit for the Gamecube, Metroid Prime. Old enemies rear their ugly heads, and unforgettable bosses return to try to destroy Samus.


Story:

There is really no story to MPP, which is just how a great pinball game should be. Though you still must defeat Metroid Prime in the final area (like in MP), a written story is absent from MPP.

Gameplay:

Gameplay on MPP is as fun as it is addictive. Smooth and easy to use controls make MPP a true joy to play. Missions and boss battles are well-thought out, and are easy to get the hang of.

I give the gameplay: 9/10

Graphics:


MPP pushes the DS's limits on graphics. Beautifully detailed worlds and stunning bosses show what the Nintendo DS is truly capable of. Don't spend your time staring at the lush surroundings of Tallon overworld or the cavernous environment of Phazon Mines, or Samus will be dead before you know it.

I give the graphics: 9/10

Sound:


Music from MP plays well on the DS, but sound effects could have been a little better. The voiceover of Samus's suit was done very well.

I give the sound: 8/10

Replayability:


As with most pinball games, MPP's replay value is high. This is the type of game that you can always come back to if you feel up for a challenge. Also, if you've got friends, multiplayer on MPP is good fun, and will really test you pinball skills in the inferno that is Magmoor Caverns.

I give the replayability: 10/10

Challenge:


With so many games out today with just fun gameplay and lots of eye-candy, it's nice to see that MPP poses a tough challenge, even for the most skilled of pinball players (cough... me... cough...). Plus, once you've beaten the game, you can challenge yourself further in expert mode. That should keep you busy for a while.

I give the challenge: 9/10

Frustration:


With smooth controls, lush environments, and epic boss battles, what is there to be frustrated about? If you're a little impatient, you might get frustrated if the ball doesn't roll the way you want.

I give the frustration: 0/10

Value:


Though the game is short, its value is great. If you can beat games pretty quickly, you might want to wait until the price goes down.

Overall:


MPP delivers what hardcore pinball, Metroid fans, and even those new to both want. The only true flaw of MPP is that it is too short for hardcore gamers. For the rest of us though, buying MPP is a must. 

I give Metroid Prime Pinball: 9/10

Conclusion:


The risky strategy of combining Metroid Prime and pinball paid off big. The DS's double screens allow for an even larger pinball area, greatly improving its uh... greatness. My recommendation: If you have  the money, buy this game NOW!!!!!!

Written By: Snyper

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