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Game Name:
New Super Mario Bros.
System: Nintendo DS
Genre: Action / Platformer
Developer: Nintendo
Publisher: Nintendo
Release Dates:
United States: May 15th, 2006
Japan: May 25th, 2006
Europe: June 30th, 2006 |
Introduction:
Wow, has it really been 15 years since the last major platformer,
Super Mario World was made? Well, this year is Mario's 25th
anniversary since Donkey Kong, and what a way to celebrate the 25 by
revisiting the old sidescrolling days of Super Mario Bros. New Super
Mario Bros. may not be the innovative, brand new Mario game some were
hoping for (you will have to wait for Galaxy for that one) but its
rather, a tribute to the old days. If you never played a Mario
Sidescroller, this is your chance. Just about any Mario fan should
love this game. Very few people have hated it, and those who do,
were disappointed with it. But I wasn't. I feel that it lived up to
the hype in just about every way. Its a game that will go down in
history as the game that revived the 2D Mario sidescroller.
Story:
Peach gets kidnapped and Mario has to save her. Nothing new here.
Just the same old story. but that's all that was needed. Remember,
this is a revisit to the older simpler times. Though it would have
been interesting if they used one of the unused stories (see the NP
Volume 203 interview).
Gameplay:
Hey, its the old Mario gameplay, what else could you ask for? All
the old elements as well as some new ones are in there. There are
your typical Mushrooms, Fire Flowers, and Starmen, but this game
features 3 brand new powerups. They are the Mini and megamushroom,
and the Koopa Shell. The Mini and Mega mushroom are pretty self
explanatory. But the Koopa shell is my favorite power up. It lets
Mario wear a Koopa Shell and he can slide around and move like a
Koopa troopa (Wish there was a paratroopa shell, that would have
been awesome) Come on, we all know what Mario gameplay is about, get
to one end of the level to the other. While that sounds easy, trust
me, it's not.
I give the gameplay: 10/10
Graphics:
A mix of 2D sprites with 3D polygonal characters. Don't let the 3D
character models make you think this is a 3D game, its just a way of
showing expressions and actions without having to draw a warehouse
load of sprites. Its a perfect mix that takes advantage of the DS's
3D and 2D capabilities. The graphics actually add to the gameplay. There
are a few little things that are neat (such as how Goombas dance to
the music's beat, and water splashes like in sunshine) but what
really adds to gameplay is how the 3D is able to make every level
unique in design. Not a single level repeats itself. While some
levels may looks similar at glance,play them and you will find
something, at least something that makes it stand out from the
others. Level design is well designed and plays a key role in both
Gameplay and Graphics.
I give the graphics: 9/10
Sound:
Everyone loves the classic Jumping sounds and stomping sounds.
Everyone also loves the classic music. Yep, its all here, as well as
some new tunes as well. The music is catchy and feels new, while
being similar to the older game's music at the same time. Some may
find it repetitive, but I just love listening to the music. The
original pieces aren't made by Koji Kondo, but rather the person
that did the Tunes of Yoshi Touch & Go (forgot her name :P). All the
classic sound effects are in the game. Jumping, hits, growing, you
name it. Plus for those who were annoyed by the voice acting of the
characters will be pleased to know that the voice acting in this
game is practically none existent. Its very minimal, and only heard
when you get a Megamushroom, finish a level ("Thats-a so nice!") and
when you start a level. Thats about it.
I give the sound: 10/10
Replayability:
3 words my friends: Addictive like crazy. This game has the
addiction factor of every SMB game put together. The only problem
is, is that the game is a bit short. Speedrunning through every
level takes about 5 hours, but who speedruns through a Mario game
only? You would miss more than half the game if you did that! Heck
worlds 4 and 7 can't be accessed by traditional means (quite a twist
for the Mario universe!) and have to be unlocked. The game is also
filling with secrets around every corner. You won't want to stop
until you find every Star Coin, hidden world, hidden block, Pipe
cannon (The game's equivalent to Warp Zones) and powerup in the
game. Plus its enjoyable enough to go through again and again.
I give the replayability: 9/10
Challenge:
The only thing that doesn't quite live up to previous Mario games is
the challenge. The game is moderate difficulty, but once you get the
hang of things, its very easy. This isn't necessarily bad, but it may
disappoint some who were wanting a game as difficult as lost levels.
Again, I am not bothered by this but this is just a heads up to
people expecting a super hard game.
I give the challenge: 7/10
Frustration:
Not really too frustrating. Cheap deaths are kept to a minimum as
usual. There are some frustrating levels but its not bad enough to
make you stop playing. The most frustrating levels are usually
fortresses and Ghost Houses (Familiar?) and even they aren't that
tough. But there are tricky parts that are very easy to die. No
denying that.
I give the frustration: 6/10
Value:
A must own for all Mario fans. Oh and I forgot to
mention, Luigi is in the game! Just hold down the L and R buttons
while selecting a file and you have the lean green machine. Okay, so
he is pretty much the same as Mario. But he isn't a palette swap, he
has his own model and sound effects. Plus if you have friends with a
DS, you could give the multiplayer a try. I haven't tried it yet but
from what I heard, its similar to SM64DS's multiplayer. Plus you can
compete in minigames also.
I give the value: 10/10
Overall:
Over, this is one of the best Mario games yet. It mixes old and new
to create a magical and totally addicting experience. Its a
wonderful game that people of all ages should love. Its got that
same simplicity as the original, yet its challenging enough for most
hardcore players (except people that can breeze through lost levels.
If you can get through Lost Levels fairly easily, you could beat
this game in just a few hours). While the difficulty isn't as high
as some of the previous games, the Gameplay is through the roof,
with a game that mixes old, with new.
I give New Super Mario Bros.: 98/100
Conclusion:
Nothing really to conclude here. I just concluded it in the overall.
Written By: WillBillXP
Date Submitted: May 20th, 2006
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