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Game Name:
Mega Man Zero
System: Game Boy Advance
Genre: Action
Developer/Publisher: Capcom
Release Date:
Japan: April 26th, 2002
United States: September 9th, 2002
United Kingdom: September 27th, 2002 |
Story:
100 years after Sigma's defeat at the hands of X (and Zero),
Reploids have been more or less banned by humans who have finally
decided that maybe Reploids are so potentially dangerous that they
shouldn't be running the show. A small resistance force has been
created as a shelter for Reploids who have been wrongly accused of
being Mavericks. One human, a female scientist named Ciel, has joined
with the resistance force and searches to uncover the legendary
Reploid named Zero, who helped save the world so long ago. With his
aid, she's sure the resistance force will be able to overcome the new
threat that now endangers them, one that also takes the form of a
resurrected Reploid from the past...
Gameplay:
Pretty good, particularly if you change your configuration settings
in the options. If the manual did a better job at explaining how to
play the game, probably the play control would feel more intuitive,
but once you get used to the quirks, it works quite well.
I give the gameplay: 9/10
Graphics:
Generally pretty crisp. There are a few instances of ambiguity, and
some of the graphics look like scanned sketches, but overall the
backgrounds are well done.
I give the graphics: 9/10
Sound:
Average. There's nothing significantly wonderful or horrible about
the music. Interestingly enough, they use Zero's other theme music
from Mega Man X1 here, rather than the tune that other games have been
using so often.
I give the sound: 7/10
Replayability:
You do get different plots depending on whether you
succeed or fail at missions, which warrants playing through the game
at least twice. However there is just a touch too much replaying of
stages during just a single play through of the game, not only because
of the lack of 1-Ups, but also because many missions reuse old stages.
This can bring in fatigue of the game prematurely and retard replay
value.
I give the replayability: 6/10
Challenge:
AKA "1-Ups? What are those?" The marketing for this game claims
this is the "most challenging Mega Man game to date." While it doesn't
quite win that mantle, it sure tries its best. Anyone looking for a
nice relaxing game should stay far away from this one
I give the challenge: 10/10
Value:
Ehh...You'll find it pre-played for 18 dollars. Still, it's sort of
rare that you'll even find it at many stores now.
I give the value: 8/10
Overall:
It's a pretty high-quality game spoiled by the fact that you have
to replay missions from the very beginning every time you die if you
don't want to either (a) fail them, or (b) lose one of your precious
continues. This gets old extremely fast. Overall, it's a very nice
game. To bad it was so hard.
I give Mega Man Zero: 9/10
Written By: Adam
E-Mail: adamgach@gmail.com
Date Submitted: November 13th, 2005
Click Here to Go to Adam's Mega
Man Zero 2 Review
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Adam has sent in.
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