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Game Name:
Metroid Fusion
System: Game Boy Advance
Genre: Platformer / Action
Developer: Nintendo
Publisher: Nintendo
Release Date:
United States: November 18th, 2002
Europe: November 22nd, 2002
Japan: February 14th, 2003 |
Introduction:
The fourth installment in the classic Metroid series takes a
different turn, for better and for worse. The Zelda of shooting games,
here's my review for Metroid Fusion
Story:
The story is a bit long, so there are spoilers.
Samus is assigned to protect scientists on SR388 when she kills an
enemy there. The enemy reveals a gelatinous creature, later called X
which Samus accidentally absorbs. The X inside her attack her nervous
system and she is operated on. Many parts of her suit are removed
surgically, but the X are too embedded in her. A Metroid cure is
found, and injected into Samus and she is cured. This works because
Metroids were the predators of the X. The X can absorb DNA and mimic
the creature they absorb. Long story short, an explosion is heard at
B.S.L, or Biologic Space Labs where Samus's suit parts are kept.
Samus, much weaker without most of her suit, is sent to investigate.
Oh, and she can never be infected by X again due to the vaccine.
Gameplay:
The gameplay is similar to any 2-d side scrolling Metroid game. You
jump and shoot. The gameplay is fairly easy, and you can defeat
enemies easily if you tread carefully and keep your distance.
The movements are well done; Samus leaps into her morph ball and
climbs up walls, although with one cannon arm it is confusing just how
she climbs up walls in the game. You can point your gun and shoot,
etc.
The enemies have the X parasite embedded in them and you need to shoot
them to get the X out where you can absorb them and regain health.
Every single enemy you defeat will have one or two X in it. If you
leave the X alone they will turn into another monster and attack you
again, or they will fly away. While this makes the game a bit harder
by giving the X opportunities to become another enemy, the game
compensates for this because there are either health or weapons in
every single monster, so healing is not much of a problem.
The gameplay has taken a more linear turn in this game in my opinion,
for the better and slightly worse. It is better because in Metroid you
were running around everywhere for no reason, collecting powerups
while in Metroid Fusion you know exactly what to do and why. However,
this limits the ability to collect powerups, because you will need to
complete the mission and then go back to the Navigation room where you
are briefed.
Samus is also introduced to stealth. Spoiler: There is an X (later 10)
mimicking you at full power from the suit parts. You usually have to
alarm them and run away from them, (which is hard because they are
incredibly powerful) but occasionally you can wait for them to leave.
Items are cooler now, but only slightly. You can have a missile that
charges up.
Spoiler: At the end of the game you do get your ice beam back, but
only for the final boss so what sucks is that you can't try it out on
other enemies.
I give the gameplay: 10/10
Graphics:
The graphics are very decent in this game. Everywhere you go you
see flashing lights, screens, and monitors to remind you that you are
in a space station. Samus's figure however could have used a bit more
work; she is slumped over.
The enemies have a lot of detail put into them. Nightmare's face
oozes, the X really look like gelatin, and there are occasional
posters lying about.
A few pictures look like anime, like a cartoon.
I give the graphics: 9/10
Sound:
Ahh, here's a tough part. The sound was bad but the music was good.
Let's start with sound: It's scratchy, dull, and repetitive.
The sound that you first hear when you come from a save room is
scratchy, and sounds like it was recorded 12 times. The little music
when you find items is plain, and nothing else seems to have been put
into it.
The music, however, saves the sound from mediocrity. It has creepy
little scary music that is not advisable to play at night, exciting
music, stressed out and determined music, and doom and gloom music.
There is music for so many things that Metroid Fusion could have its
own soundtrack.
I give the sound: 7/10
Replayability:
Well there's plenty. There are three files to play, as
well as powerups. After you beat it a few times Metroid Fusion seems
boring, but it is incredibly tough and will keep you playing for a
while.
I give the replayability: 6/10
Challenge:
This game is tough. Ridley-X takes so many charged hits, Nightmare
does so much damage, and the plant thing with the Plasma Beam traps
you and keeps you from doing any damage while slowly killing you. The
SA-X is also tough to run away from, until you beat one of them at the
end.
I give the challenge: 10/10
Frustration:
The frustration is that some enemies are too hard and deal too much
damage. After you get the space jump you have to run from the SA-X and
fight enemies and a boss that deal tons of damage. That is undoubtedly
the hardest part of the game. Other than that, there is not much
frustration in the game. It was well put together.
I give the frustration: 5/10
Value
Hmm... I'm not sure, but I think a used Metroid Fusion would be
$9.99 and a new one would be $14.99, so it's worth a buy if you like
Metroid. Pick this up.
I give the value: $9.99/$14.99
Overall:
Overall this game is worth it. The gameplay is easy yet fun, and
with the influx of old attacks, you'll see why I call this "The Zelda
of Shooters."
I give Metroid Fusion: 8.9/10
Conclusion:
Why haven't you gotten this game yet!? Well there's no hurry, but
don't put it off too much. If you wait for the DS to take over you'll
only be able to get it from eBay or something.
Warning: I'm trying to copyright "WTF? Factor". Anyone know how?
Written By: Adam
E-Mail Address:
flashback25@aol.com
Date Submitted: April 20th, 2007
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