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Game Name: Luigi's Mansion
System: Gamecube
Genre: Adventure
Developer/Publisher: Nintendo
Release Date: November 18th, 2001
Players: 1
Memory Blocks: 3 |
Introduction:
The game that I kept forgetting. Since the day I got a Gamecube I
said I would get Luigi's Mansion. But for some reason it just kept
getting side tracked by a million other games. Until a little bit ago
when I rented it. I thought if it had some good replay value I would
buy it; since it's a Players Choice. Well did this somewhat strange
Luigi game amuse me? Read and find out.
Story:
Luigi won a mansion in a contest he didn't even enter. Does he
suspect foul play? I guess not since he went to see it:P Luigi's shows
up at "his" mansion and already everything looks scary. Well as scary
as it can be in the land of Nintendo.
He enters the mansion and soon meets Toad who explains how Mario
came awhile before him and hasn't returned. So I guess it's up to
Luigi to save his brother. Luigi then meets Professor E. Gadd. The
professor equips Luigi with a Ghost Sucking machine (Poltergeist 3000)
and sends him out to get the ghosts, as well as save his brother.
Well, whoya gonna call? LUIGI!
Gameplay:
Gameplay consists of sucking up ghosts. Well, that's the very basic
summary of it. You also have to solve puzzles which is what you expect
from this sort of Nintendo Game. There are a bunch of minor ghosts
which you can suck up in almost every room. All they do is get in your
way and harm you. But then there are main ghosts. They have to be
taken care of a certain way. Luckily the professor equipped Luigi with
a special Game Boy that can actually read the ghosts hearts. By
reading their hearts you get an insight into defeating them.
There are then a few master ghosts. These as you may expect are ghosts
that come at the end of fighting a few main ghosts. These master
ghosts take longer and should be a little harder. To be able to suck
in a ghost you will shine your flashlight at their heart. Once you do
that, it's sucking time! You "suck" ghosts in by
holding down on the R button. You then adjust the Poltergeist 3000
(Ghost Sucking Machine) with the C-Analog. You also have to use the
control stick to move Luigi as you are sucking in a ghost. When you
beam your flashlight on a ghost a number appears. You have to get that
number down to zero to capture that ghost. Some ghosts are a number
20, some are 200, or more! It is not simply holding the L button down.
You have to be moving the control stick toward the opposite direction
of the ghost; and since ghosts move while you are sucking them in,
this can get slightly difficult. When you first enter the mansion you
will see a couple of doors, but only one is unlocked. You have to
defeat a main ghost to get a key and then unlock a room. Defeat more ghosts
and get more keys. Very similar to the setup in Super Mario 64. The
game really is fun. It's not going to go down as a legendary game, but
a very cool idea. You will definitely have to think to defeat the
ghosts. Although the thinking part isn't usually that difficult. You
collect coins and gems and other such things throughout the game that
give you a high score. So once you beat it, you can try for a better
one. The one thing that was a little weird was the camera angle. You
couldn't adjust it, just go along with the one they give you. This can
get a little frustrating sometimes. The thing about the camera angle
is, it's almost like Super Mario RPG. Where you would enter a room.
The room angle would never change, and a 3D Luigi would just walk up
and down. This is nice to see, however it's not anything new.
There are other little extras and cool features to the game that make
it a solid package.
All in all Luigi's Mansion is a fun little game. I just kept playing
it until I beat it. The game does keep you playing until the very end.
I got annoyed a couple times throughout the game, but at the end I had
a fun time and was glad I played the game. The idea of the game which
is Luigi sucking up ghosts may not be very original, but the way they
executed it is; and what makes Nintendo the
best at making video games.
I give the gameplay: 7.5/10
Graphics:
The graphics do stand out. This was a launch title for the
Gamecube, so Nintendo had to show off what the cube can do. The intro
of the game is very nice, the creepy trees look great. Luigi looks
pretty good in 3D as well. The ghosts look very well done, they have a
nice transparent colourful glow to them. The environment is kind of
hard to explain. It's nice. It's like 2D yet it's 3D. Well, the
environment is very cool, won't see it in many games.
I give the graphics: 7.5/10
Sound:
The sound is pretty good. You hear Luigi's great voice, as well as
Toad's classic voice. Other sounds suck as the vacuum sucking is good.
The background music goes really well with the type of game this is.
Scary and excitingly fun at the same time.
I give the sound: 7/10
Replayability:
Well after you beat the game you can go back and redo
it all over again. This time it's way easier, you know exactly what to
do and where to go. All the ghosts that were a mystery at first can be
defeated fast and easy. You can try to up your high score, which makes
it slightly better for replayability. To be quite honest after you
beat the game you probably won't be playing it again on a weekly or
monthly basis. It is more of the game where you beat it, say "That was
fun." Put it away. Play other games; then a couple years later you are
looking through your Gamecube collection and say "Hey, Luigi's
Mansion. That was fun, maybe I'll play it again, I have forgotten most
of it."
I give the replayability: 5/10
Challenge:
Not a huge challenge. Once you catch on to the pattern the game
has, and what to do, you shouldn't have any problems. The only hard
part is figuring out how to suck in some ghosts. Some are pretty
obvious, and some may take you awhile to figure out, and there lies
the challenge. The actual sucking of the ghosts isn't that difficult.
It would have been nice to see the game a bit harder.
I give the challenge: 4/10
Value:
This is a Player's Choice, so the value should be good. But to be
honest I wouldn't go out and buy it too play. If I did buy it, it
would be because I wanted it for my Gamecube collection. That it's a
pretty famous game that I should have. I rented this game and defeated
it in a few days. Not many hours spent on it. Maybe around 10, give or
take a couple. So if you just play games for the fun of it, and not to
have it part of your collection, this may not be a good buy. It
doesn't have much replayability. So you would be paying to just have
it.
Overall:
Overall Luigi's Mansion is a fun game. A not so original premise,
with a very cool way of executing it. The gameplay is fun and
original. It is simple to catch on, and fun to find the secrets and
puzzles of the game. The graphics are great, the environment is very
unique. The sound is pretty good. Not a huge challenge, but enough to
keep you going. I won't even talk about the value because this is the
first time I bashed it.
But to be fair, Luigi's Mansion is a great game. It is definitely
worth a play if you play Gamecube. If for some reason you have not
tried it yet, go out and get it, and have a little fun.
I give Luigi's Mansion: 7/10
Conclusion:
Luigi's Mansion is a game I missed out on for quite some time. I am
very glad I played it. I will remember this game; it won't vanish away
into decent game obscurity. It had some great points to it. I enjoyed
it and the whole story of the game. I really got to see something new.
Written By: Joey Anderson
Date Written: February 21st, 2005
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