| System | Nintendo DS |
| Genre | Platformer |
| Players | |
| Developer | Flagship, Natsume |
| Publisher | Nintendo, Hal Laboratory |
| Release Dates |
JPN - November 2, 2006 USA - December 4, 2006 EUR - June 22, 2007 |
| Overall Score |
|
Story:
Someone steals Kirby’s strawberry shortcake, and he assumes it’s Dedede’s fault. After beating the guy down, he finds out it’s the work of the Squeaks, a group of mouse bandits. so he goes and pursues the rats, collecting
treasure along the way. And somehow, Dark Matter also gets involved in a completely overused and confusing way, as usual.
Gameplay:
Each Kirby game since Super Star has had a certain gimmick, adn this game’s premise sounds a whole bunch like the much-loved gimmick from Kirby 64, where you can combine powers to get even better ones. In
Squeak Squad, bubbles wil appear as power-ups, items, or treasure chests. The bubbles will appear on the touch screen, and you can combine power-up bubbles or items to get better items. With power-ups, however,
the gimmick loses everything, because combining power-ups just randomizes the pwoer-up, like in other Kirby games when you suck up two different pwoer-ups at the same time. So the main gimmick of the game is
lame. The only new thing about this game is the amount of new power-ups. There’s the bubble wand, which acts like the laser from previous games, and then the animal suit, which allows you to dig through certain
areas, the metal suit, which makes you invincible but extremely heavy, and the extremely hard-to-unlock ghost power-up. None of these are very relevant to the main game, however, which is basically Spring
Breeze-meets-Great Cave Offensive, Kirby Superstar-wise. Way too easy, but lots of treasure. Not too impressive….
6/10
Graphics:
The Backgrounds and CG graphics are aweing, but the tiles and character sprites are defnitely GBA. Not that those original sprites were any bad, though.
8/10
Sound:
Great music, as always. Same sounds as GBA, but isn’t that always the case in Kirby?
8/10
Challenge:
Really easy. Like, on extreme levels. I can’t even go into detail about how easy this game is.
0/10
Frustration:
You will be frustrated when you have to go through one of those lame 2-minute levels because you missed one treasure.
3/10
(Frustration scores do not count after 4)
Replayability:
The sub-games are as forgettable as ever, but the treasure hunting is awesome, and the treasures themselves are sometimes pretty cool.
10/10
Value:
Worth about $10 bucks US. You wil not find it for that much. This is a Nintendo game.
2/10
(Value not counted)
Overall: 6.5/10
also 6.4, 64.814%, or 35/54.
Sad, but true. This game is just mediocre. Not good, not bad. Kirby fans will have something to like, but if you’re not one, then be wary about this purchase. Consider looking at Kirby Super Star Ultra or the Kirby GBA
games. Heck, even Kirby’s Adventure on Virtual Console is much better than this! Why is this review so short, anyway? You’d think I’d be criticizing it more often =P
Thanks for reading my review. If you have any questions, comments, or suggestions for the next reviews I do, PM me at nintendo City, or comment on an article
at http://ncbblog.wordpress.com/ . It’s off for me to do… something else. Oh yeah, read my comic The Mushroom Kingdom at http://tmk.smackjeeves.com/ , it
is what inspired me to write so many of these dang Mario reviews. =P
Ciao!



February 20th, 2011 at 9:50 am
Oh crap,it was just freaking mouse bandits instead of King Dedede who stole Kirby’s strawberry shortkake.