JPN - December 4, 1992
USA - December 1992
EUR - November 18, 1993
Mega Man’s fifth journey, and a great one at that.
Well, the story takes an unexpected turn. Or does it? Proto Man has gone bezerk and has destroyed half the city. He has taken Dr. Light captive and Mega Man is left to rescue him, as well as the city!
The gameplay in Mega Man 5 is strong. It has a few new things to offer, such as a reverse gravity level, low gravity level, and even some sort of boat Mega Man gets to drive. A very fun and worthy update to the series. I should mention, Mega Man seems to control a tad different than he normally does. But maybe it’s just me?
The graphics are very clean and clear, just like the rest of the series. Nothing worth mentioning that stands out, just your typical Mega Man graphics.
The sound is very good. From the catchy opening tune, to Stone Man’s killer track. Enough of the music is done right to keep you playing for a long time.
Replay Value (6/10)
The replayability is great, though not as strong as some of the previous Mega Man games. You may replay it, just not as often as say, Mega Man 2.
The challenge isn’t very high, but maybe I just have too much experience. It’s really hard for me to rate the challenge, but if I were to play this for the first time again I may have some difficulty in certain areas.
The value is very high on this game. Personally, I think this one goes for the most, and I believe it’s the rarest in the NES series. If you find it for under $25, consider yourself lucky.
As I said before, Mega Man 5 is a great update to the well known series. With some of the new stuff I mentioned as well as the new weapons and music, this game should keep you busy for a short time.