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Game Name:
The Legend of Zelda: Majora's Mask
System:
N64
Genre:
Adventure
Players:
1
Developer:
Nintendo
Publisher:
Nintendo
Release Date:
Japan:
April 27th, 2000
United States: October 26th, 2000
Europe: November 27th, 2000
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Introduction:
What up? 'Tis me once again for another great review. I'm back with
one of the most controversial Zelda in the history of this franchize,
Majora's Mask. Impecable game, no doubt, but you don't even get
Ganondorf's butt. It's not even in Hyrule! Nonetheless, It was
original, which made it quite entertaining.
Story:
All this happens right after Ocarina of Time, and Link sneaks away
from Hyrule on a personal mission to find a beloved friend. So he sets
off to Lost Woods atop Epona, to look for said friend. A couple of
naughty fairies, named Tatl and Tael, startle Epona, causing Link to
fall off and lose conciousness. Then a Skull Kid wearing a mask steals
Link's ocarina and horse and leads him to an alternate dimension. When
Link catches up with the Skull Kid, the power of the mask transforms
Link into a Deku Scrub. As the Skull Kid escapes, Link tries to
follow, but Tatl pokes him for awhile. The door closes and soon Tatl
is separated from her brother and the Skull Kid. She then turns over a
new leaf and helps our transformed hero. He eventually finds himself
in a clocktower with a strange man known only as the Happy Mask
Salesman, who tells Link that the mask the Skull Kid was wearing is
Majora's Mask and was stolen from him. When he exits the tower he fins
a peaceful town called Clocktown. He looks up at a humongous moon with
a frightening face. He later learns that within three days the moon
will crash into Clocktown, killing everyone. Link must call upon the
"four who are there", to catch the moon and protect the citizens of
Clocktown. Once Link retrieves his ocarina from the Skull Kid on the
third day, he uses it and Zelda, in a flashback, reteaches him the
Song of Time, sending him back to the first day. He must collect the
four masks from the south, north, west, and east compass points in
order to access the inside of the moon for the final battle with
Majora.
Gameplay:
Everything is practically similar to OoT but the weapons are
slightly different and different-looking. You don't get the Boomerang
at all in this game, but when you're a Zora, your fins can be launched
and then return to you, much like a boomerang. The Hookshot has alos
changed appearance. It 's in a sort of claw or talon-shaped handle,
with a golden colour, and the hook itself can travel the same distance
as the Longshot from OoT. But other than the physical changes nothing
else has become different.
I give the gameplay: 9.5/10
Graphics:
If you look closely, the physical features on Link's body have
smoothed out over the past two years, giving him a surreal look, but
nothing too fancy. Also they'va added cooler jumps like sideways and
flips. Back to graphics. Nothing much has changed from its OoT
counterpart.
I give the graphics: 8/10
Challenge:
It is quite the challenge. Almost enough difficulty to surpass
OoT's Master Quest. But it does seem easier when you run things
through the second time.
I give the challenge:
8/10
Frustration:
It does tend to give me the heebie-jeebies and firghten me into not
completing that particular level, mostly Ikana Castle, ugh... But any
other place is kind of mind-boggling getting me stuck there for quite
a while.
I give the frustration:
5/10
Overall:
Not as great as Ocarina of Time, mostly because it's a little
shorter. But still has as much, if not, more quality as OoT itself.
These days it's a lilttle harder to get this game, but I hear that now
that OoT's in the Virtual Console, they're producing MM for it as
well.
I give The Legend of Zelda: Majora's
Mask: 9.5/10
Conclusion:
If you've played OoT and you want another game like it, then
Majora's Mask is your pick of the day. Until my next review, I'll see
you soon, and stay in the Nintenzone!
Written By: Gold Yoshi
E-Mail:
nintendo_fan_64@hotmail.com
Date Submitted: March 31st, 2007
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