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  Game Name:
Pilotwings 64
System:
N64
Genre:
Flight
Players:
1
Developer:
Paradigm Simulations
Publisher:
Nintendo
Release Date:
Japan: June 23rd, 1996
United States: September 26th, 1996
Europe: March 1st, 1997

Introduction:

First Pilotwings Game I played, first flight game I played. A game that did a good job and then some.

Gameplay:

In Pilotwings 64 you get to fly a gyrocopter, a rocket pack, hang glide, and even get shot out of a canon. You get to do these things on a variety of different islands, some bigger then others, with their own design with mountains, buildings, roads, bridges, fields, etc.
With the exception of the cannon, you can pretty much free roam as you wish around these islands. It can be lots of fun to just take the gyrocopter and just fly around the islands, speed through skyscrapers, try to just avoid mountains, and just fly around having fun.
But the real point of the game is to go into these worlds and do missions with these flying machines. These missions are fun and vary from going through a set of rings and landing properly, actually taking a photograph of something while hang gliding and getting it in focus, to shooting targets and a giant monster with the gyrocopter. This variety keeps the game going and provides continuing challenge and fun.
As you go along you will unlock new islands and harder missions, score well and unlock a bonus game, such as a Cannon Bonus Game where you try and shoot your character out of a cannon and into the center of a giant target, this is a very fun Bonus Game which can keep you replaying.
All in all this game offers alot, a great variety of islands and missions, and flying machines to really keep it varied and giving you the ability to switch it up. All the flying mechanics are wonderful, they all control how you'd want them too.

I give the gameplay: 8/10

Graphics:

This game has some fantastic graphics, and lots of them, The islands look great, and all the little additions in the island look great as well, they really make the graphics. The characters and their flying machines look pretty cool as well.

I give the graphics: 8/10

Sound:

Game has good sound. The background music is decent, provides some good listening tunes while you fly. The Soundfx are great, the gyrocopter sounds perfect the way it starts up and takes off, and how it flies. Getting shot out of the cannon sounds good, they did a fantastic job on the soundfx.

I give the sound: 7.5/10

Replayability:

This game is really great at replayability. You can replay this game over and over, since there is so much to do. You can replay certain missions, use different flying machines, are just fly around for fun.

I give the replayability: 9/10

Challenge:

This game can get pretty challenging, which makes the game even better. The challenge curve is perfect, it goes up gradually at a perfect pace throughout the game. The game can get pretty hard at times, where you have to replay a mission over and over to get it right. The game also gives you a score based on how well you do, which can make it even more challenging, getting 100 percent can be quite a challenge sometimes.

I give the challenge: 7.5/10

Frustration:

Not a really frustrating game. Pretty nice and peaceful, have fun and fly around. Yeah you might get a little upset or frustrated if you have to replay a mission a few times, but that can really be expected with any decent game with a good challenge.

I give the frustration: 2/10

Value:

Game is worth what is usually sells for, it's a fun game. My brother bought this game for $15 CDN used at a Video Store, and that was definitely worth it, we have replayed it countless times, taken turns on the Cannon sure can make for a great time.

Overall:

Overall this is one solid N64 game. It is incredibly fun and gives you a ton of things to do and redo. It will provide hours of fun, and to this day is still one of the funnest flight games, it's still my favourite.

I give Pilotwings 64: 8.5/10

Conclusion:

Pilotwings is a fantastic game and just continues to show how amazing the 64 is and how these fun games can be made, a game that will not stop being fun, a game you can play years later and still have a blast.

Written By: Joey Anderson
Date Written: April 21st, 2007
 

 
 

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