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Game Name:
Earthbound
System:
SNES
Genre:
RPG
Players:
1
Developer:
Ape/Hal
Publisher:
Nintendo
Release Date:
Japan: August 27th, 1994
United States: June, 1995 |
Introduction:
I will be quite honest with you here. Earthbound is my favorite
game ever. But that won't stop me from making an honest review on the
game, and keeping in mind it's playability and features for both today
and the time in which it was released. Earthbound is a wonderful RPG
that still lives on today, and it has an aspect that no RPG has dared
to deal with before: a modern day setting. The game was a huge hit in
Japan, and we may have a port to the GBA released in the US if we are
lucky, along with the possible release of Mother (the name for the
Earthbound series in Japan, of which Earthbound is number 2) 3.
Story:
We start this SNES classic with our main character, Ness, waking up
in his otherwise quiet room in the modern mid 90s town of Onett to a
loud noise. Ness goes downstairs only to be greeted by his mother, who
surprisingly doesn't tell him to not go outside and investigate, but
simply directs him to change out of his pajamas before he leaves. Even
from the start, you see the strangeness of the text within the game,
and I can guarantee you that this will continue on. Ness goes outside
and climbs the small hill near his house on the outskirts of the busy
town, and finds eventually after going home and coming back per
request of his borderline friend Pokey, that the sound was created by
a Meteor crashing. He meets a small bug called Buzz-Buzz who lets Ness
know that he is one of the four chosen children who are destined to
save the earth from the evil alien Giygas. And so his journey begins.
The game will have you traveling to distant lands all throughout the
course of its long span, and adventuring seldom gets tired. The only
problem I can see is that sometimes things happen too fast in a few
parts of the game. You may be redirected unexpectedly somewhere, which
is just fine. You will know why you are going places if you have an
open mind, but you may forget where you were supposed to go in the
first place. The character development in the game is light on the
main characters (mostly because they nearly never talk), and heavy on
the main NPCs too, which lets it be more of a classical RPG than story
based, but there is character development. It is there. Just keep an
open mind. On the whole, just about 70% of the game text is humorous,
coming from NPCs in towns or more main central NPCs with a funny
personality. The other 30% of the text is either useful, or story
related, so every piece of text in this game is deserving of being
read. On top of that, there is a large amount of symbolism in the game
generally, so my advice to you is to look at allt he aspects of the
game individually before you make any judgments. Unfortunately, not
all of this is possible for every gamer, but through the course of the
game, you should try to read as much as you can to get the full
enjoyment out of it.
Gameplay:
Through the course of the game, a small flow chart cannot explain
the flow in which the game is directed. Everything is indefinite. You
will find yourself traveling to new and exiting places almost every
hour, and while you are there, you fight enemies, find your
destination which is a "your sanctuary location" vital to your
mission, and talk to new people who can give you helpful anecdotes or
just plain useless information. You don't have your entire team from
the getgo, but as you go along, the rest of your world saving crew is
assembled, and you can start reaching other distant lands with a
little less hassle. However, by no means are any aspects of the game
routine. You will find yourself doing tasks such as destroying an evil
relic, or disbanding a cult that has taken hold of a town, amongst
other things. Not every event in the game is typical RPG material.
Real life problems come into play. And problems that only a video game
could present as well, but those situations still feel very
reasonable. But you will find yourself doing things that a modern
setting lets you do as well, like ordering pizza, going to department
stores, saving by means of telephone, and arguing with authority
figures over whether or not you should be let past a road block. As if
that isn't enthralling enough, things start to go wrong in many places
of the game. Villains are not the only ones giving you a hard time.
Sometimes you might have to go somewhere you do not want to go, or
were not even supposed to go. Sometimes, something that will happen
that completely alters the flow of the game. But the flow of the game
is very fluid, and you will never get bored while playing. Battles are
done in a turn bases style, while each player utilizes their own
special skills. Three out of four of your earth saving kids have
psychic powers known as "PK" or "PSI", and the other one uses
projectile weapons such as bottle rockets and ray guns, while having
the ability to spy on enemy and release their statistical information.
However, each character has special abilities like this. Be it healing
psychic powers or the ability to pray and make unexpected things
happen, your battle arsenal is good to go. The gameplay is what makes
Earthbound shine.
I give the gameplay: 10/10
Graphics:
In this day and age, graphics can be very important to a games
outcome, enjoyment, and even overall sales, as sad as it is. By no
means are graphics the most important component to a game, but
Earthbound utilizes it's graphics very well. Images are depicted
colorfully and playfully. Realism isn't too much of a possibility in
SNES games, especially with pixelized graphics. But Earthbound uses
it's graphical prowess to it's fullest ability. In a small autumn
town, graphics are smooth, colorful, and peaceful. But in a big city,
colors are sharp, definite, and almost a tad gritty. Even small
graphics are done well too. The fact that the game takes place in a
modern environment helps with the enjoyment too. Roads, lamps, street
signs, buildings, and telephones always make the game feel new and
modern. Another fun graphical addition to the game is the cool
psychedelic backgrounds that you get when the player is fighting an
enemy. You will see. In the end, the graphics are not outstanding, but
do their job very well. Gamers today are spoiled with rich 3-D
graphics, and sometimes we forget how little realism matters to a
game.
I give the graphics: 8/10
Sound:
Whoever directed the music and sound effects in this game should
get a big, juicy, healthy raise or something. The colorful (not to be
mistaken with "kiddy") graphics and feel are layered with colorful
music that can fit any situation the game has. Onett, the town you
start out in, has a happy "start to my adventure" kind of music, while
a popular theatre features a twangy guitar early twentieth century
blues track before the show starts. Another great example is the great
city of Fourside (are you seeing a pattern here?) that you travel to
later on. It opens up with a lively swing/jazz hybrid track that
brings the bustling area to life. Sound effects are done well too. I
have seen games where just moving around in a menu gets annoying, but
simple clicks and smooth beeps make equipping a weapon not bad at all.
When you get what is known as a Smash (critical hit in lamens RPG
terms) on an enemy with Ness' baseball bat, his weapon of choice,
there is a loud, cracking sound, which makes you giggle a little when
your enemy is vanquished.
I give the sound: 10/10
Replayability:
I could play Earthbound over and over again. Honestly. The game
grosses at about 60 hours of gameplay if you take your time to enjoy
the game. Even when you are done, take a break for a while, and you
will find the game easy to pick up again, which is just about as easy
to pick up as any RPG, if not a little easier.
I give the replayability: 9/10
Challenge:
Lets just say, the game will keep you busy. You will be forced to
do some training with the games typical RPG level up system. Bosses
can be tough, but that isn't something that a healthy amount of
training can't fix. Things are balanced well so that the experience is
challenging, but it is not too tough. You won't spend all of your time
battling either. Towns, cities, and other such places have varieties
of places you can go to kill some time. If you are really stuck on
something, there is always the hint man, who stakes out in nearly
every town. For a small fee, he will tell you clearly where to go next
or what to do.
I give the challenge: 9/10
Value:
The value for this game, is as high as it can get. It's highly
unlikely that you'll walk into EB and find this game for anything
lower then $60, if you can find it at all. I recommend ebay, because
you'll get it much cheaper there.
I give the value: 9/10
Overall:
Downright outstanding. Very few games even compare to Earthbound in
my book, and it is a must have for any hardcore RPG fan. The only
problem is its availability. In the end, Earthbound is a classic. As
close to perfect as it comes, for me anyway. I have met very few
people who have played the game and don't like it, and I would
recommend it to anyone.
I give Earthbound: 10/10
Written By: Adam
E-Mail: adamgach@gmail.com
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