Gamecube

The Legend of Zelda: Twilight Princess

Posted by Gold Yoshi on 26th February , 2007 - no responses
SystemGameCube
GenreAction/Adventure
Players1
DeveloperNintendo
PublisherNintendo
Release Dates JPN - December 2, 2006
USA - December 11, 2006
EUR - December 15, 2006
Overall Score
10/10
The Legend of Zelda: Twilight Princess

Introduction

Wow! I haven’t been here since the holidays. Ok, first of all now that it’s out, Twilight Princess is officially for both the Gamecube and the Wii, second, I got the Gamecube version. Now, to begin. This is the most spectacular Zelda game ever created! I’ve practically spent days playing this masterpiece. It truly is one of a kind. No wonder it was voted Game Of The Year. And trust me, I’ve been waiting a long time for this game.

Story

The following contains spoilers

This story features a new Hyrule, and a new Link, but follows the concept of Ocarina of Time. According to my research, this game is set 100 years after the events of OoT. This time, in a cloud of darkness, known as the Twilight Realm, is shrouding all of Hyrule. Lin, a mere farm boy, was scolded by childhood friend Ilia (pronounced Ee-Lee-uh, I think) for bruising Link’s hrose, Epona. Then a couple of Bokoblins attack and kidnap Ilia. Link goes after them only to be caught in twilight, turning him into a wolf. He then meets a strange character named Midna. He later finds out that he must save Hyrule from the Twilight King, Zant. With the help of Midna, he sets out on his journey. If you think the game is done when the twilight is gone, think again…

Gameplay (9.5/10)

One of the best. I couldn’t put my controller down. There were a lot of things to talk about. First of all, my favourite gameplay related part was when you learned the Hidden Skills, such as the Finishing Blow and my personal favourite, the Helm Splitter. The biggest change was the horseback controls. Unlike OoT, Link is now able to draw his sword while on horseback. He can even perform his trademark Spinning Attack.

Graphics (10/10)

Out of this world! Best Zelda graphics to date. Barely anything to quote. In fact, they were so good, you could see the fabric on Link’s clothing. Spectacular!

Sound (9.5/10)

The music is fantastic. The sound effects were awesome. Link’s voice however was sort of bland. They should have kept the one from OoT, like the one they used in the prototypes and trailers. But everything else was cool.

Replayability (7/10)

The overall game takes around 60-70 hours to finish, including all side-quests and the ever-challenging Cave of Ordeals. It’s tough enough just beating it once, but if you play it three or four more times, it should be a cakewalk.

Challenge (6.5/10)

This game is all about the challenge, baby. Nothing easy here. Just kidding, some areas tend to get simple but some parts take you a long time to get through. The final battle for some reason felt easy for me though.

Frustration (4/10)

Many things pissed me off. For one thing, it was the Temple of Time dungeon. Yes, apparently the resting place of the fabled Master Sword has a dungeon. The thing that pissed me off about it was difficult dungeon, and retarded boss. He was easier than the first mini-boss.

Value (10/10)

PRICELE$$

I would never sell my beloved game.

Overall (10/10)

No… words… to… describe…Oh wait, yes I do. A lot in fact. GREAT, EXCELLENT, and THE BEST GAME OF 2006!

Conclusion

*pant* *gasp* Sorry, I had too much sugar during Christmas. Well, there you have it. My review on a very wonderful game. Zelda will definitely go into the history books, and Twilight Princess will be on the front cover.

PS: I came up with a catch phrase, and it does sound dumb, but here goes: stay in the Nintenzone!

Screenshots

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