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December 2nd, 2006
United States: December 12th, 2006
Australia: April 7th, 2007
Europe: May 4th, 2007
All right it seems the people making Wii games don't want to be
serious a lot of the time. They want to be weird.
That was my first thought when I saw elebits and it's description and
my second thought was
Man I want that game.
Alright the story seemingly starts out like paper mario except 3-D
completely. Now actually it's only like this because they start the
game with a story. Now, you play as a boy whose parents don't spend
much time with. Huge storm, parents go check on the lab. They leave
the kid behind.
Classic event that leads to disaster. Thank goodness the kid's
So he goes to watch T.V. won't work. Then he decides to try and
capture every elebit in the house. That's the beginning. Now I don't
want to do a spoiler so I'm not going to say what happens later.
Hmm the gameplay. Well for one thing it's very VERY lifelike in
spots. for instance to open a door you have to aim your capture gun
(your weapon throughout the game) press A or B, twist the knob and
pull back (or push forward, depending on which side your on). Gets a
little in the way when you are in a rush, like when your running from
a black elebit (The evil ones you can't suck up).
Don't worry if this game looks complicated, it's
all explained in the complete tutorial. And when I say complete, I
mean COMPLETE, I mean complete to the point where it took me 45
minutes before I got past the tutorial! I mean complete as in the have
a complete section on MOVING! I mean it! But it does pay off, I
haven't screwed up with the controls.
The gameplay also consists of collecting elebits to
be able to turn things on to get - you guessed it - more elebits.
Except these elebits are yellow and a pinkish tone. Collecting these
levels up your capture gun.
Also if you capture enough, the lights will turn on in that room.
And man it may seem simple, which makes it
challenging by adding 4 thing, 1 at the start. I'll add them in the
order they are.
1. The timer: you might already know, but this runs out and the games
2. The break counter: Every time you break something, this will go
down by one, once it reaches zero you start over.
3. The sound counter: same thing except it's the more sound you make.
4. the capture gun energy: Every time a gun or tank (small ones) hit
you with a blast, this'll decrease same thing if a black elebit hits
you. It runs out, you know what happens.
I give the gameplay: 9/10
The graphics are good, pretty good. They have to be good, because
of that light rule. But even still you turn on a T.V., it doesn't just
show a white screen, it actually shows something! And the bosses are
nicely detailed too. But probably the coolest thing is when you turn
something on. I don't want to spoil it for you, so I'm not going to
say what it looks like.
I give the graphics: 10/10
The sound is cool, great music! (My favourite is track 2) It's also
detailed. You turn something on and you hear it go bZZZZZZZZZt as the
Power Elebits come out! Thank goodness it's good too! Because if it
wasn't, that gun could get you pretty easily.
I give the sound: 10/10
This has awesome replayability! It challenges you to
go back to previous courses so you can capture pink elebits- elebits
that'll unlock new modes.
AND the multiplayer mode is the exact same thing( except without boss
levels and pink elebits.)
I give the replayability: 8/10
The challenge is almost perfect but it gets frustrating when you
run out of time 5 times. (The higher the challenge rating the better)
I give the challenge: 8/10
Just read the challenge part and you'll know what goes here. (The
lower the frustration level the better)
I give the frustration: 2/10
All I have to say on this matter is you'll definitely get your
I give the value: 10/10
The game is great-not perfect- but great. And usually for me after
everything beforehand is said, I'm done. This is no exception.
I give Elebits: 9/10
And that's all.
Written By: Stick
Date Submitted: May 8th, 2007
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